cryptalk/public/js/cryptalk_modules/cryptalk.js

336 lines
8.9 KiB
JavaScript

// Main cryptalk module. Will be called by bootstrap.js when the DOM is ready to interact with.
define('cryptalk', {
data: {
// If no host is given it will default to localhost.
host: ''
},
compiles: ['$'],
requires: ['templates','sound']
}, function ($, requires, data) {
var socket,
key,
room,
hash,
nick,
mute = false,
history = [],
history_pos = -1,
history_keep = 4,
history_timer,
// Collection of DOM components
components = {
chat: $('#chat'),
input: $('#input')
},
// Shortcut
templates = requires.templates;
sound = requires.sound;
// Adds a new message to the DOM
post = function (type, text, clearChat, clearBuffer, nick) {
var tpl = templates.post[type],
post = $.template(tpl, text && {
text: text,
nick: nick
});
// Always clear the input after a post
if (clearBuffer) {
clearInput();
}
// Append the post to the chat DOM element
components.chat[clearChat ? 'html' : 'append'](post);
},
// Chat related commands
commands = {
help: function () {
post('motd', templates.help);
},
clear: function () {
components.chat.html('');
// Clear command history on clearing buffer
clearHistory();
},
leave: function () {
if( room ) {
socket.emit('room:leave', room);
} else {
post('error', templates.messages.leave_from_nowhere);
}
},
count: function () {
if( room ) {
socket.emit('room:count');
} else {
post('error', templates.messages.not_in_room);
}
},
key: function (payload) {
// Make sure the key meets the length requirements
if (payload.length < 8) {
return post('error', templates.messages.key_weak);
}
// Set key
key = payload;
// Inform that the key has been set
post('info', (room ? templates.messages.key_ok_ready : templates.messages.key_ok_but_no_room));
},
nick: function (payload) {
// Make sure the nick meets the length requirements
if (payload.length < 2) {
return post('error', templates.messages.nick_short);
}
// Set nick
nick = payload;
// Inform that the key has been set
post('info', $.template(templates.messages.nick_set, { nick: nick}));
},
mute: function () {
// Set nick
mute = !mute;
// Inform that the key has been set
if( mute )
post('info', $.template(templates.messages.muted ));
else
post('info', $.template(templates.messages.unmuted ));
},
join: function (payload) {
return (
room
? post('error', $.template(templates.messages.already_in_room, { roomName: room}))
: socket.emit('room:join', payload)
);
},
generate: function (payload) {
return (
room
? post('error', $.template(templates.messages.already_in_room, { roomName: room}))
: socket.emit('room:generate')
);
}
},
// Push input buffer to history
pushHistory = function (b) {
history.push(b);
// Shift oldest buffer if we have more than we should keep
if( history.length > history_keep ) history.shift();
},
// Clear input buffer history
clearHistory = function() {
history = [];
history_pos = -1;
},
// Clear input buffer
clearInput = function() {
setTimeout(function(){components.input[0].value = '';},0);
},
// Handler for the document`s keyDown-event.
onKeyDown = function (e) {
var buffer,
parts,
payload,
command,
save;
// The Document object is bound to this element.
// If the active element is not the input, focus on it and exit the function.
// Ignore this when ctrl and/or alt is pressed!
if (components.input[0] !== $.activeElement() && !e.ctrlKey && !e.altKey) {
return components.input.focus();
}
// Reset command history clear timer
clearTimeout(history_timer);
history_timer = setTimeout(function(){clearHistory()}, 60000);
// Check for escape key, this does nothing but clear the input buffer and reset history position
if ( e.keyCode == 27 ) {
history_pos = -1;
clearInput();
return;
}
// Check for up or down-keys, they handle the history position
if( e.keyCode == 38 || e.keyCode == 40) {
if (e.keyCode == 38 ) { history_pos = (history_pos > history.length - 2) ? -1 : history_pos = history_pos + 1; }
else { history_pos = (history_pos <= 0) ? -1 : history_pos = history_pos - 1; }
var input = components.input[0];
input.value = (history_pos == -1) ? '' : history[history.length-1-history_pos];
// Wierd hack to move caret to end of input-box
setTimeout(function() {if(input.setSelectionRange) input.setSelectionRange(input.value.length, input.value.length);}, 0);
return;
}
// Return immediatly if the buffer is empty or if the hit key was not <enter>
if (e.keyCode !== 13 || !(buffer = components.input[0].value)) {
return;
}
// Reset current history position to 0 (last command)
history_pos = -1;
// Handle command
if (buffer[0] === '/') {
parts = $.ssplit(buffer.slice(1), ' ');
command = parts[0];
payload = parts[1];
// Check that there is an handler for this command
if (!commands[command]) {
pushHistory(buffer);
return post('error', $.template(templates.messages.unrecognized_command, { commandName: command }));
}
// Execute command handler
commands[command](payload);
// Clear input field
clearInput();
// Save to history
if(command !== 'key') {
pushHistory(buffer);
}
} else /* Handle ordinary message */ {
if (!room || !key) {
// Push buffer to history and clear input field
pushHistory(buffer); clearInput();
// Make sure that the user has joined a room and the key is set
return (!room) ? post('error', templates.messages.msg_no_room) : post('error', templates.messages.msg_no_key);
}
// Before sending the message.
// Encrypt message using room UUID as salt and key as pepper.
socket.emit('message:send', {
room: room,
msg: $.AES.encrypt(buffer, room + key).toString(),
nick: (nick && nick != undefined) ? $.AES.encrypt(nick, room + key).toString() : false
});
// And clear the the buffer
clearInput();
// Save to history
pushHistory(buffer);
}
};
// Connect to server
socket = $.Websocket.connect(data.host);
// Bind socket events
socket
.on('connect', function () {
$(document).on('keydown', onKeyDown);
components.input.focus();
})
.on('room:generated', function (data) {
var sanitized = $.escapeHtml(data);
post('server', $.template(templates.server.room_generated, { payload: sanitized }));
socket.emit('room:join', sanitized);
})
.on('room:joined', function (data) {
room = data;
post('info', $.template(templates.messages.joined_room, { roomName: room }));
// Automatically count persons on join
socket.emit('room:count');
})
.on('room:left', function () {
post('info', $.template(templates.messages.left_room, { roomName: room }));
// Clear history on leaving room
clearHistory();
room = false;
})
.on('message:send', function (data) {
var decrypted = $.AES.decrypt(data.msg, room + key),
sanitized = $.escapeHtml(decrypted),
nick = (data.nick == undefined || !data.nick ) ? templates.default_nick : $.escapeHtml($.AES.decrypt(data.nick, room + key));
if (!decrypted) {
post('error', templates.messages.unable_to_decrypt);
} else {
post('message', sanitized, false, false, nick);
if( !mute ) sound.playTones(sound.messages.message);
}
})
.on('message:server', function (data) {
if( data.msg ) {
var sanitized = $.escapeHtml(data.msg);
if( templates.server[sanitized] ) {
if( data.payload !== undefined ) {
var sanitized_payload = $.escapeHtml(data.payload);
post('server', $.template(templates.server[sanitized], { payload: sanitized_payload }));
} else {
post('server', templates.server[sanitized]);
}
// Play sound
if (sound.messages[sanitized] !== undefined && !mute ) sound.playTones(sound.messages[sanitized]);
} else {
post('error', templates.server.bogus);
}
} else {
post('error', templates.server.bogus);
}
});
// Post the help/welcome message
post('motd', templates.motd, true);
// It's possible to provide room and key using the hashtag.
// The room and key is then seperated by semicolon (room:key).
// If there is no semicolon present, the complete hash will be treated as the room name and the key has to be set manually.
if (hash = window.location.hash) {
parts = hash.slice(1).split(':');
parts[0] && commands.join(parts[0]);
parts[1] && commands.key(parts[1]);
}
});