116 lines
6.3 KiB
JavaScript
116 lines
6.3 KiB
JavaScript
// The templating function only supports variables.
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// Define a variable as so: {variable_name}
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export default {
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help: '<pre> \n' +
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'Cryptalk, encrypted instant chat. \n' +
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' \n' +
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'---------------------------------------------------------------------- \n' +
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' \n' +
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'Client: \n' +
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' /key StrongPassphrase Sets encryption key \n' +
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' /nick NickName Sets an optional nick \n' +
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' /mute Audio on \n' +
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' /unmute Audio off \n' +
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' /clear Clear on-screen buffer \n' +
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' /help This \n' +
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' /title Set your local page title \n' +
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' /torch AfterSeconds Console messages are torched \n' +
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' after this amount of seconds \n' +
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' (default 600). \n' +
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' \n' +
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'Room: \n' +
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' /join RoomId Join a room \n' +
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' /leave Leave the room \n' +
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' /count Count participants \n' +
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' \n' +
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'Host: \n' +
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' /connect Connect to host \n' +
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' /disconnect Disconnect from host \n' +
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' \n' +
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'You can select any of the five last commands/messages with up/down key.\n' +
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' \n' +
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'Due to security reasons, /key command is not saved, and command \n' +
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'history is automatically cleared after one minute of inactivity. \n' +
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' \n' +
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'<strong>It is highly recommended to use incognito mode while chatting, \n' +
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'to prevent browsers from keeping history or cache.</strong> \n' +
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' \n' +
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'---------------------------------------------------------------------- \n' +
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'</pre>',
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default_nick: 'Anonymous',
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// All post templates will have access to the properties in the 'settings' module,
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// along with the current nick, room, mute-status and of course the message ('text').
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post: {
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motd: '<li id="{id}"><i class="motd">{text}</i></li>',
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info: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>INF> <i class="info">{text}</i></li>',
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server: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>SRV> <i class="server">{text}</i></li>',
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error: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>ERR> <i class="error">{text}</i></li>',
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message: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>MSG> <i class="nick">{nick}></i> <i class="message">{text}</i></li>'
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},
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// All message templates will have access to the properties in the 'settings' module,
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// along with the current nick, room and mute-status.
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messages: {
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key_to_short: 'Hmm, that\'s a weak key, try again...',
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key_to_long: 'Man that\'s a long key. Make it a tad short, \'kay?',
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key_ok: 'Key set, you can now start communicating.',
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key_no_host: 'You have to connect to a host before setting the key.',
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join_no_host: 'You have to connect to a host before joining a room.',
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nick_to_short: 'Nickname is too short, it has to be at least {nick_minLen} characters long. Try again.',
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nick_to_long: 'Nickname is too long, it can be at most {nick_maxLen} characters long. Try again.',
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nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
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msg_no_room: 'You have to join a room before sending messages. See /help.',
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not_in_room: 'You have to be in a room to count participants...',
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msg_no_key: 'You have to set an encryption key before sending a message. See /help.',
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leave_from_nowhere: 'How are you supposed to leave, while being nowhere?',
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torch_is_now: 'Messages are now torched after {ttl} seconds.',
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torch_not_set: 'Invalid torch delay entered, nothing changed. See /help.',
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title_set: 'The title of this window is now \'{title}\'.',
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muted: 'Notifications and sounds are now muted.',
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unmuted: 'Notifications and sounds are now on.',
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unrecognized_command: 'Unrecognized command: "{commandName}"',
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room_name_too_long: 'Isn\'t that a bit long?',
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room_name_too_short: 'Nah, too short.',
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joined_room: 'Joined room {roomName}.',
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left_room: 'Left room {roomName}.',
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already_in_room: 'You are already in a room ({room}), try /leave first.',
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unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.',
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socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.<br>Examine the logs for more details.',
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connecting: 'Connecting to host {host}...',
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connected: 'A connection to the server has been established. Happy chatting!',
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disconnected: 'Disconnected from host {host}.',
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already_connected: 'You have to disconnect from {host} before joining another.',
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reconnect_no_host: 'There is no host to reconnect with.',
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host_available: '<span class="info">{index}</span> <span class="good">[AVAILABLE]</span> <span class="neutral">{name}</span>\n',
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host_unavailable: '<span class="info">{index}</span> <span class="bad">[UNAVAILABLE]</span> <span class="neutral">{name}</span>\n'
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},
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server: {
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person_joined: 'A person joined this room.',
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person_left: 'A person left this room.',
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person_count: 'There are {payload} people in this room, including you.',
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person_single: 'You are the only person in this room.',
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command_failed: 'Server command failed, you\'re probably trying to du something bogus.',
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bogus: 'Received a bogus message from server.'
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},
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client: {
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title: 'Cryptalk - Offline'
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}
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};
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