cryptalk/public/js/cryptalk_modules/templates.js

104 lines
6.7 KiB
JavaScript

// The templating function only supports variables.
// Define a variable as so: {variable_name}
define({
motd: '\n\n' +
'▄████▄ ██▀███ ▓██ ██▓ ██▓███ ▄▄▄█████▓ ▄▄▄ ██▓ ██ ▄█▀ \n' +
'▒██▀ ▀█ ▓██ ▒ ██▒▒██ ██▒▓██░ ██▒▓ ██▒ ▓▒▒████▄ ▓██▒ ██▄█▒ \n'+
'▒▓█ ▄ ▓██ ░▄█ ▒ ▒██ ██░▓██░ ██▓▒▒ ▓██░ ▒░▒██ ▀█▄ ▒██░ ▓███▄░ \n'+
'▒▓▓▄ ▄██▒▒██▀▀█▄ ░ ▐██▓░▒██▄█▓▒ ▒░ ▓██▓ ░ ░██▄▄▄▄██ ▒██░ ▓██ █▄ \n'+
'▒ ▓███▀ ░░██▓ ▒██▒ ░ ██▒▓░▒██▒ ░ ░ ▒██▒ ░ ▓█ ▓██▒░██████▒▒██▒ █▄ \n'+
'░ ░▒ ▒ ░░ ▒▓ ░▒▓░ ██▒▒▒ ▒▓▒░ ░ ░ ▒ ░░ ▒▒ ▓▒█░░ ▒░▓ ░▒ ▒▒ ▓▒ \n'+
' ░ ▒ ░▒ ░ ▒░▓██ ░▒░ ░▒ ░ ░ ▒ ▒▒ ░░ ░ ▒ ░░ ░▒ ▒░ \n'+
'░ ░░ ░ ▒ ▒ ░░ ░░ ░ ░ ▒ ░ ░ ░ ░░ ░ \n'+
'░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ \n'+
'░ ░ ░ \n'+
' https://github.com/hexagon/cryptalk \n'+
' \n'+
' Tip of the day: /help \n'+
' \n'+
'----------------------------------------------------------------------',
help: ' \n' +
'Cryptalk, encrypted instant chat. \n' +
' \n' +
'---------------------------------------------------------------------- \n' +
' \n' +
'Available commands: \n' +
' /generate Generate random room \n' +
' /join RoomId Join a room \n' +
' /count Count participants of room \n' +
' /nick NickName Sets an optional nick \n' +
' /mute Toggle notification sounds \n' +
' /key OurStrongPassphrase Sets encryption key \n' +
' /leave Leave the room \n' +
' /clear Clear on-screen buffer \n' +
' /help This \n' +
' \n' +
' \n' +
'You can select any of the five last commands/messages with up/down key.\n' +
' \n' +
'Due to security reasons, /key command is not saved, and command \n' +
'history is automatically cleared after one minute of inactivity. \n' +
' \n' +
'<strong>It is highly recommended to use incognito mode while chatting, \n' +
'to prevent browsers from keeping history or cache.</strong> \n' +
' \n' +
'---------------------------------------------------------------------- \n' +
' ',
default_nick: 'Anonymous',
// All post templates will have access to the properties in the 'settings' module,
// along with the current nick, room, mute-status and of course the message ('text').
post: {
motd: '<li><i class="motd">{text}</i></li>',
info: '<li>INF&gt; <i class="info">{text}</i></li>',
server: '<li>SRV&gt; <i class="server">{text}</i></li>',
error: '<li>ERR&gt; <i class="error">{text}</i></li>',
message: '<li><i class="nick">{nick}&gt;</i> <i class="message">{text}</i></li>'
},
// All message templates will have access to the properties in the 'settings' module,
// along with the current nick, room and mute-status.
messages: {
key_to_short: 'Hmm, that\'s a weak key, try again...',
key_to_long: 'Man that\'s a long key. Make it a tad short, \'kay?',
key_ok_ready: 'Key set, you can now start communicating.',
key_ok_but_no_room: 'Key set, you can now join a room and start communicating.',
nick_to_short: 'Nickname is too short, it has to be at least {nick_minLen} characters long. Try again.',
nick_to_long: 'Nickname is too long, it can be at most {nick_maxLen} characters long. Try again.',
nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
msg_no_room: 'You have to join a room before sending messages. See /help.',
not_in_room: 'You have to be in a room to count participants...',
msg_no_key: 'You have to set an encryption key before sending a message. See /help.',
leave_from_nowhere: 'How are you supposed to leave, while being nowhere?',
// Sounds
muted: 'Notification sounds is now muted.',
unmuted: 'Notifications sounds is now on.',
// Extra variables: 'commandName'
unrecognized_command: 'Unrecognized command: "{commandName}"',
joined_room: 'Joined room {room}',
left_room: 'Left room {room}',
already_in_room: 'You are already in a room ({room}), stoopid.',
unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.',
socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.<br>Examine the logs for more details.',
connecting: 'Connecting to host {host}...',
connected: 'A connection to the server has been established. Happy chatting!'
},
server: {
person_joined: 'A person joined this room.',
person_left: 'A person left this room.',
room_generated: 'Room {payload} generated.',
person_count: 'There is {payload} person(s) in this room, including you.',
command_failed: 'Server command failed, you\'re probably trying to du something bogus.',
bogus: 'Received a bogus message from server.',
}
});