Fixes
This commit is contained in:
parent
8068c81e2e
commit
889e46b291
|
@ -1,3 +1,7 @@
|
|||
language: node_js
|
||||
node_js:
|
||||
- "0.10"
|
||||
- "0.11"
|
||||
- "0.12"
|
||||
- "4.0"
|
||||
- "4.1"
|
|
@ -1,7 +1,10 @@
|
|||
![cryptalk](/docs/screenshot.png)
|
||||
|
||||
![Build](https://travis-ci.org/Hexagon/cryptalk.svg)
|
||||
[![npm version](https://badge.fury.io/js/cryptalk.svg)](https://badge.fury.io/js/cryptalk)
|
||||
[![License](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE.md)
|
||||
|
||||
Latest release is 1.0.0, available at npm using ```npm install telldus```
|
||||
Cyptalk is a HTML5/Node.js based, client side (E2EE) encrypted instant chat
|
||||
|
||||
Features
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name" : "cryptalk",
|
||||
"version" : "1.0.5",
|
||||
"version" : "1.0.6",
|
||||
"description" : "Encrypted HTML5/Node.JS instant chat",
|
||||
"main" : "server.js",
|
||||
"subdomain": "cryptalk",
|
||||
|
|
|
@ -1,15 +1,12 @@
|
|||
<!doctype html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
|
||||
<title>Cryptalk</title>
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="css/default.css">
|
||||
<meta charset="utf-8">
|
||||
|
||||
<link rel="stylesheet" type="text/css" href="css/default.css">
|
||||
<link rel="icon" type="image/png" href="gfx/icon_32x32.png">
|
||||
|
||||
<head profile="http://www.w3.org/2005/10/profile">
|
||||
<link rel="icon"
|
||||
type="image/png"
|
||||
href="gfx/icon_32x32.png">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
|
|
@ -41,8 +41,8 @@ define(['queue','castrato','templates'], function (queue,mediator,templates) {
|
|||
o.connect(g);
|
||||
g.gain.value = 0.25;
|
||||
g.connect(ac.destination);
|
||||
queue.add_function_delayed(start,function() { o.noteOn(0); });
|
||||
queue.add_function_delayed(start+duration,function() { o.noteOff(0); });
|
||||
queue.add_function_delayed(start,function() { o.noteOn && o.noteOn(0) || o.start(0); });
|
||||
queue.add_function_delayed(start+duration,function() { o.noteOff && o.noteOff(0) || o.stop(0); });
|
||||
|
||||
// Iterate, or start playing
|
||||
i++;
|
||||
|
|
Loading…
Reference in New Issue