Fixes
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					 5 changed files with 14 additions and 10 deletions
				
			
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					@ -1,3 +1,7 @@
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language: node_js
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					language: node_js
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node_js:
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					node_js:
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    - "0.10"
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					    - "0.10"
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					    - "0.11"
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					    - "0.12"
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					    - "4.0"
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					    - "4.1"
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					@ -1,7 +1,10 @@
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					[](https://badge.fury.io/js/cryptalk)
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					[](LICENSE.md)
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					Latest release is 1.0.0, available at npm using ```npm install telldus```
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Cyptalk is a HTML5/Node.js based, client side (E2EE) encrypted instant chat
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					Cyptalk is a HTML5/Node.js based, client side (E2EE) encrypted instant chat
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Features
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					Features
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					@ -1,6 +1,6 @@
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{
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					{
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  "name" : "cryptalk",
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					  "name" : "cryptalk",
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  "version" : "1.0.5",
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					  "version" : "1.0.6",
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  "description" : "Encrypted HTML5/Node.JS instant chat",
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					  "description" : "Encrypted HTML5/Node.JS instant chat",
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  "main" : "server.js",
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					  "main" : "server.js",
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  "subdomain": "cryptalk",
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					  "subdomain": "cryptalk",
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					@ -1,15 +1,12 @@
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<!doctype html>
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					<!doctype html>
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<head>
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					<head>
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	<meta charset="utf-8">
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	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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	<title>Cryptalk</title>
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						<title>Cryptalk</title>
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	<link rel="stylesheet" type="text/css" href="css/default.css">
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						<meta charset="utf-8">
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						<link rel="stylesheet" type="text/css" href="css/default.css">
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						<link rel="icon" type="image/png" href="gfx/icon_32x32.png">
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	<head profile="http://www.w3.org/2005/10/profile">
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	<link rel="icon" 
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	      type="image/png" 
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	      href="gfx/icon_32x32.png">
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</head>
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					</head>
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<body>
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					<body>
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					@ -41,8 +41,8 @@ define(['queue','castrato','templates'], function (queue,mediator,templates) {
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			o.connect(g);
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								o.connect(g);
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			g.gain.value = 0.25;
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								g.gain.value = 0.25;
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			g.connect(ac.destination);
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								g.connect(ac.destination);
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			queue.add_function_delayed(start,function() { o.noteOn(0); });
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								queue.add_function_delayed(start,function() { o.noteOn && o.noteOn(0) || o.start(0); });
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			queue.add_function_delayed(start+duration,function() { o.noteOff(0); });
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								queue.add_function_delayed(start+duration,function() { o.noteOff && o.noteOff(0) || o.stop(0); });
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			// Iterate, or start playing
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								// Iterate, or start playing
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			i++;
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								i++;
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