Added settings module and exposed it to the templates
The server should require the same settings module as the client; so that the checks is performed on both sides.
This commit is contained in:
parent
42016ac9bc
commit
482d352f30
|
@ -62,7 +62,7 @@ define(['fandango', 'websocket', 'aes'], function (fandango, websocket, aes) {
|
|||
}
|
||||
|
||||
/**
|
||||
* A very simple implementation of sprintf()
|
||||
* A very simple templating function.
|
||||
* @param {} str [description]
|
||||
* @param {[type]} map [description]
|
||||
* @return {[type]} [description]
|
||||
|
|
|
@ -1,14 +1,11 @@
|
|||
// Main cryptalk module
|
||||
define({
|
||||
data: {
|
||||
// If no host is given it will default to localhost.
|
||||
host: ''
|
||||
},
|
||||
compiles: ['$'],
|
||||
requires: ['templates', 'sound', 'fandango']
|
||||
requires: ['settings', 'templates', 'sound', 'fandango']
|
||||
}, function ($, requires, data) {
|
||||
var socket,
|
||||
key,
|
||||
host,
|
||||
room,
|
||||
hash,
|
||||
nick,
|
||||
|
@ -27,6 +24,7 @@ define({
|
|||
},
|
||||
|
||||
// Shortcut
|
||||
settings = requires.settings;
|
||||
fandango = requires.fandango;
|
||||
templates = requires.templates;
|
||||
sound = requires.sound;
|
||||
|
@ -34,11 +32,16 @@ define({
|
|||
// Adds a new message to the DOM
|
||||
post = function (type, text, clearChat, clearBuffer, nick) {
|
||||
var tpl = templates.post[type],
|
||||
post = $.template(tpl, text && {
|
||||
text: text,
|
||||
nick: nick
|
||||
post,
|
||||
data = fandango.merge({}, settings, {
|
||||
nick: nick,
|
||||
room: room,
|
||||
mute: mute
|
||||
});
|
||||
|
||||
data.text = $.template(text, data);
|
||||
post = $.template(tpl, data);
|
||||
|
||||
// Always clear the input after a post
|
||||
if (clearBuffer) {
|
||||
clearInput();
|
||||
|
@ -79,8 +82,10 @@ define({
|
|||
|
||||
key: function (payload) {
|
||||
// Make sure the key meets the length requirements
|
||||
if (payload.length < 8) {
|
||||
return post('error', templates.messages.key_weak);
|
||||
if (payload.length > settings.key_maxLen) {
|
||||
return post('error', templates.messages.key_to_long);
|
||||
} else if (payload.length < settings.key_minLen) {
|
||||
return post('error', templates.messages.key_to_short);
|
||||
}
|
||||
|
||||
// Set key
|
||||
|
@ -91,9 +96,11 @@ define({
|
|||
},
|
||||
|
||||
nick: function (payload) {
|
||||
// Make sure the nick meets the length requirements
|
||||
if (payload.length < 2) {
|
||||
return post('error', templates.messages.nick_short);
|
||||
// Make sure the key meets the length requirements
|
||||
if (payload.length > settings.nick_maxLen) {
|
||||
return post('error', templates.messages.nick_to_long);
|
||||
} else if (payload.length < settings.nick_minLen) {
|
||||
return post('error', templates.messages.nick_to_short);
|
||||
}
|
||||
|
||||
// Set nick
|
||||
|
@ -114,7 +121,7 @@ define({
|
|||
join: function (payload) {
|
||||
return (
|
||||
room
|
||||
? post('error', $.template(templates.messages.already_in_room, { roomName: room}))
|
||||
? post('error', templates.messages.already_in_room)
|
||||
: socket.emit('room:join', payload)
|
||||
);
|
||||
},
|
||||
|
@ -122,7 +129,7 @@ define({
|
|||
generate: function (payload) {
|
||||
return (
|
||||
room
|
||||
? post('error', $.template(templates.messages.already_in_room, { roomName: room}))
|
||||
? post('error', templates.messages.already_in_room)
|
||||
: socket.emit('room:generate')
|
||||
);
|
||||
}
|
||||
|
@ -250,16 +257,18 @@ define({
|
|||
}
|
||||
};
|
||||
|
||||
host = settings.host;
|
||||
|
||||
// Post the help/welcome message
|
||||
post('motd', templates.motd, true);
|
||||
|
||||
// Push 'Connecting...' message
|
||||
post('info', $.template(templates.messages.connecting, {
|
||||
host: data.host || 'localhost'
|
||||
host: host || 'localhost'
|
||||
}));
|
||||
|
||||
// The one and only socket
|
||||
socket = $.Websocket.connect(data.host);
|
||||
socket = $.Websocket.connect(host);
|
||||
|
||||
// Bind socket events
|
||||
socket
|
||||
|
@ -330,7 +339,7 @@ define({
|
|||
|
||||
// Tell the user that the chat is ready to interact with
|
||||
post('info', $.template(templates.messages.connected, {
|
||||
host: data.host || 'localhost'
|
||||
host: host || 'localhost'
|
||||
}));
|
||||
|
||||
// It's possible to provide room and key using the hashtag.
|
||||
|
|
|
@ -0,0 +1,10 @@
|
|||
define({
|
||||
// If no host is given it will default to localhost.
|
||||
host: '',
|
||||
|
||||
nick_maxLen: 20,
|
||||
nick_minLen: 3,
|
||||
|
||||
key_maxLen: Infinity,
|
||||
key_minLen: 8
|
||||
});
|
|
@ -48,6 +48,8 @@ define({
|
|||
|
||||
default_nick: 'Anonymous',
|
||||
|
||||
// All post templates will have access to the properties in the 'settings' module,
|
||||
// along with the current nick, room, mute-status and of course the message ('text').
|
||||
post: {
|
||||
motd: '<li><i class="motd">{text}</i></li>',
|
||||
info: '<li>INF> <i class="info">{text}</i></li>',
|
||||
|
@ -56,34 +58,37 @@ define({
|
|||
message: '<li><i class="nick">{nick}></i> <i class="message">{text}</i></li>'
|
||||
},
|
||||
|
||||
// All message templates will have access to the properties in the 'settings' module,
|
||||
// along with the current nick, room and mute-status.
|
||||
messages: {
|
||||
key_weak: 'Hmm, that\'s a weak key, try again...',
|
||||
key_to_short: 'Hmm, that\'s a weak key, try again...',
|
||||
key_to_long: 'Man that\'s a long key. Make it a tad short, \'kay?',
|
||||
key_ok_ready: 'Key set, you can now start communicating.',
|
||||
key_ok_but_no_room: 'Key set, you can now join a room and start communicating.',
|
||||
|
||||
nick_to_short: 'Nickname is too short, it has to be at least {nick_minLen} characters long. Try again.',
|
||||
nick_to_long: 'Nickname is too long, it can be at most {nick_maxLen} characters long. Try again.',
|
||||
nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
|
||||
|
||||
msg_no_room: 'You have to join a room before sending messages. See /help.',
|
||||
not_in_room: 'You have to be in a room to count participants...',
|
||||
msg_no_key: 'You have to set an encryption key before sending a message. See /help.',
|
||||
nick_short: 'Nickname is too short, try again.',
|
||||
nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
|
||||
leave_from_nowhere: 'How are you supposed to leave, while being nowhere?',
|
||||
|
||||
// Sounds
|
||||
muted: 'Notification sounds is now muted.',
|
||||
unmuted: 'Notifications sounds is now on.',
|
||||
|
||||
// Available variables: 'commandName'
|
||||
// Extra variables: 'commandName'
|
||||
unrecognized_command: 'Unrecognized command: "{commandName}"',
|
||||
|
||||
// Available variables: 'roomName'
|
||||
joined_room: 'Joined room {roomName}',
|
||||
left_room: 'Left room {roomName}',
|
||||
already_in_room: 'You are already in a room ({roomName}), stoopid.',
|
||||
joined_room: 'Joined room {room}',
|
||||
left_room: 'Left room {room}',
|
||||
already_in_room: 'You are already in a room ({room}), stoopid.',
|
||||
|
||||
unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.',
|
||||
|
||||
socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.<br>Examine the logs for more details.',
|
||||
|
||||
// Available variable: 'host'
|
||||
connecting: 'Connecting to host {host}...',
|
||||
connected: 'A connection to the server has been established. Happy chatting!'
|
||||
},
|
||||
|
|
Loading…
Reference in New Issue