2021-11-03 15:35:57 -04:00
|
|
|
#!/usr/bin/env node
|
|
|
|
|
|
|
|
const
|
|
|
|
handler = require('serve-handler'),
|
|
|
|
port = process.env.PORT || 8080,
|
|
|
|
path = require('path');
|
|
|
|
|
|
|
|
let
|
|
|
|
server,
|
|
|
|
io;
|
|
|
|
|
|
|
|
// Create http server, handle files.assets
|
|
|
|
server = require('http').createServer(function (req, res) {
|
|
|
|
return handler(req, res, {
|
|
|
|
public: path.resolve(__dirname, '../client/public')
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
// Append socket.io to http server
|
|
|
|
io = require('socket.io')(server),
|
|
|
|
|
|
|
|
// Listen to port env:PORT or 8080
|
|
|
|
server.listen(port, function(){
|
|
|
|
console.log('listening on *:' + port); // eslint-disable-line no-console
|
|
|
|
});
|
|
|
|
|
|
|
|
io.on('connection', function(socket) {
|
|
|
|
|
|
|
|
socket.on('room:join', function(req) {
|
|
|
|
if( req ) {
|
|
|
|
socket.emit('room:joined',req);
|
|
|
|
socket.join(req);
|
|
|
|
socket.broadcast.to(req).emit('message:server', {msg:'person_joined'} );
|
|
|
|
socket.current_room = req;
|
|
|
|
} else {
|
|
|
|
socket.emit('message:server', {msg:'command_failed'} );
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('room:leave', function(req) {
|
|
|
|
if( req ) {
|
|
|
|
socket.emit('room:left');
|
|
|
|
socket.leave(req);
|
|
|
|
socket.broadcast.to(req).emit('message:server', {msg:'person_left'} );
|
|
|
|
socket.current_room = undefined;
|
|
|
|
} else {
|
|
|
|
socket.emit('message:server', {msg:'command_failed'} );
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('room:count', function () {
|
|
|
|
if( socket.current_room !== undefined ) {
|
|
|
|
let clientsInRoom = 0;
|
|
|
|
if( io.sockets.adapter.rooms.has(socket.current_room) ) {
|
|
|
|
clientsInRoom = io.sockets.adapter.rooms.get(socket.current_room).size;
|
|
|
|
}
|
|
|
|
if( clientsInRoom > 1) {
|
|
|
|
socket.emit('message:server', {msg:'person_count', payload: clientsInRoom } );
|
|
|
|
} else {
|
|
|
|
socket.emit('message:server', {msg:'person_single'} );
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
socket.emit('message:server', {msg:'command_failed'} );
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('message:send', function(req) {
|
|
|
|
|
|
|
|
// Check that the user is in a room
|
|
|
|
if(req && req.room) {
|
|
|
|
|
|
|
|
// Check that the message size is within bounds
|
|
|
|
var total_msg_size = (req.msg) ? req.msg.length : 0 + (req.nick) ? req.nick.length : 0;
|
|
|
|
if( total_msg_size <= 4096) {
|
|
|
|
|
|
|
|
// Check that at least 100ms has passed since last message
|
|
|
|
if( socket.last_message === undefined || new Date().getTime() - socket.last_message > 100 ) {
|
|
|
|
|
|
|
|
socket.broadcast.to(req.room).emit('message:send', { msg: req.msg, nick: req.nick} );
|
|
|
|
socket.emit('message:send', { msg: req.msg, nick: req.nick} );
|
|
|
|
|
|
|
|
socket.last_message = new Date().getTime();
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Do not complain if message rate is too fast, that would only generate more traffic
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Message size is out of bounds, complain
|
|
|
|
socket.emit('message:server', {msg:'command_failed'} );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('disconnect', function() {
|
|
|
|
// Notify other users of the room
|
|
|
|
if( socket.current_room !== undefined ) {
|
|
|
|
socket.broadcast.to(socket.current_room).emit('message:server', {msg:'person_left'} );
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
});
|