cryptalk/public/js/cryptalk_modules/templates.js

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// The templating function only supports variables.
// Define a variable as so: {variable_name}
define({
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motd: '\n\n' +
'▄████▄ ██▀███ ▓██ ██▓ ██▓███ ▄▄▄█████▓ ▄▄▄ ██▓ ██ ▄█▀ \n' +
'▒██▀ ▀█ ▓██ ▒ ██▒▒██ ██▒▓██░ ██▒▓ ██▒ ▓▒▒████▄ ▓██▒ ██▄█▒ \n'+
'▒▓█ ▄ ▓██ ░▄█ ▒ ▒██ ██░▓██░ ██▓▒▒ ▓██░ ▒░▒██ ▀█▄ ▒██░ ▓███▄░ \n'+
'▒▓▓▄ ▄██▒▒██▀▀█▄ ░ ▐██▓░▒██▄█▓▒ ▒░ ▓██▓ ░ ░██▄▄▄▄██ ▒██░ ▓██ █▄ \n'+
'▒ ▓███▀ ░░██▓ ▒██▒ ░ ██▒▓░▒██▒ ░ ░ ▒██▒ ░ ▓█ ▓██▒░██████▒▒██▒ █▄ \n'+
'░ ░▒ ▒ ░░ ▒▓ ░▒▓░ ██▒▒▒ ▒▓▒░ ░ ░ ▒ ░░ ▒▒ ▓▒█░░ ▒░▓ ░▒ ▒▒ ▓▒ \n'+
' ░ ▒ ░▒ ░ ▒░▓██ ░▒░ ░▒ ░ ░ ▒ ▒▒ ░░ ░ ▒ ░░ ░▒ ▒░ \n'+
'░ ░░ ░ ▒ ▒ ░░ ░░ ░ ░ ▒ ░ ░ ░ ░░ ░ \n'+
'░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ \n'+
'░ ░ ░ \n'+
' https://github.com/hexagon/cryptalk \n'+
' \n'+
' Tip of the day: /help \n'+
' \n'+
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'----------------------------------------------------------------------',
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help: ' \n' +
'Cryptalk, encrypted instant chat. \n' +
' \n' +
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'---------------------------------------------------------------------- \n' +
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' \n' +
'Available commands: \n' +
' /generate Generate random room \n' +
' /join RoomId Join a room \n' +
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' /count Count participants of room \n' +
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' /nick NickName Sets an optional nick \n' +
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' /mute Toggle notification sounds \n' +
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' /key OurStrongPassphrase Sets encryption key \n' +
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' /leave Leave the room \n' +
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' /clear Clear on-screen buffer \n' +
' /help This \n' +
' \n' +
' \n' +
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'You can select any of the five last commands/messages with up/down key.\n' +
' \n' +
'Due to security reasons, /key command is not saved, and command \n' +
'history is automatically cleared after one minute of inactivity. \n' +
' \n' +
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'<strong>It is highly recommended to use incognito mode while chatting, \n' +
'to prevent browsers from keeping history or cache.</strong> \n' +
' \n' +
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'---------------------------------------------------------------------- \n' +
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' ',
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default_nick: 'Anonymous',
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post: {
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motd: '<li><i class="motd">{text}</i></li>',
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info: '<li>INF&gt; <i class="info">{text}</i></li>',
server: '<li>SRV&gt; <i class="server">{text}</i></li>',
error: '<li>ERR&gt; <i class="error">{text}</i></li>',
message: '<li><i class="nick">{nick}&gt;</i> <i class="message">{text}</i></li>'
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},
messages: {
key_weak: 'Hmm, that\'s a weak key, try again...',
key_ok_ready: 'Key set, you can now start communicating.',
key_ok_but_no_room: 'Key set, you can now join a room and start communicating.',
msg_no_room: 'You have to join a room before sending messages. See /help.',
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not_in_room: 'You have to be in a room to count participants...',
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msg_no_key: 'You have to set an encryption key before sending a message. See /help.',
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nick_short: 'Nickname is too short, try again.',
nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
leave_from_nowhere: 'How are you supposed to leave, while being nowhere?',
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// Sounds
muted: 'Notification sounds is now muted.',
unmuted: 'Notifications sounds is now on.',
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// Available variables: 'commandName'
unrecognized_command: 'Unrecognized command: "{commandName}"',
// Available variables: 'roomName'
joined_room: 'Joined room {roomName}',
left_room: 'Left room {roomName}',
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already_in_room: 'You are already in a room ({roomName}), stoopid.',
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unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.',
socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.<br>Examine the logs for more details.',
// Available variable: 'host'
connecting: 'Connecting to host {host}...',
connected: 'A connection to the server has been established. Happy chatting!'
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},
server: {
person_joined: 'A person joined this room.',
person_left: 'A person left this room.',
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room_generated: 'Room {payload} generated.',
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person_count: 'There is {payload} person(s) in this room, including you.',
command_failed: 'Server command failed, you\'re probably trying to du something bogus.',
bogus: 'Received a bogus message from server.',
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}
});