cryptalk/client/source/templates.js

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2021-11-03 15:35:57 -04:00
// The templating function only supports variables.
// Define a variable as so: {variable_name}
export default {
help: '<pre> \n' +
'Cryptalk, encrypted instant chat. \n' +
' \n' +
'---------------------------------------------------------------------- \n' +
' \n' +
'Client: \n' +
' /key StrongPassphrase Sets encryption key \n' +
' /nick NickName Sets an optional nick \n' +
' /mute Audio on \n' +
' /unmute Audio off \n' +
' /clear Clear on-screen buffer \n' +
' /help This \n' +
' /title Set your local page title \n' +
' /torch AfterSeconds Console messages are torched \n' +
' after this amount of seconds \n' +
' (default 600). \n' +
' \n' +
'Room: \n' +
' /join RoomId Join a room \n' +
' /leave Leave the room \n' +
' /count Count participants \n' +
' \n' +
'Host: \n' +
' /connect Connect to host \n' +
' /disconnect Disconnect from host \n' +
' \n' +
'You can select any of the five last commands/messages with up/down key.\n' +
' \n' +
'Due to security reasons, /key command is not saved, and command \n' +
'history is automatically cleared after one minute of inactivity. \n' +
' \n' +
'<strong>It is highly recommended to use incognito mode while chatting, \n' +
'to prevent browsers from keeping history or cache.</strong> \n' +
' \n' +
'---------------------------------------------------------------------- \n' +
'</pre>',
default_nick: 'Anonymous',
// All post templates will have access to the properties in the 'settings' module,
// along with the current nick, room, mute-status and of course the message ('text').
post: {
motd: '<li id="{id}"><i class="motd">{text}</i></li>',
info: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>INF&gt; <i class="info">{text}</i></li>',
server: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>SRV&gt; <i class="server">{text}</i></li>',
error: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>ERR&gt; <i class="error">{text}</i></li>',
message: '<li id="{id}"><i class="timestamp">[{timestamp}] </i>MSG&gt; <i class="nick">{nick}&gt;</i> <i class="message">{text}</i></li>'
},
// All message templates will have access to the properties in the 'settings' module,
// along with the current nick, room and mute-status.
messages: {
key_to_short: 'Hmm, that\'s a weak key, try again...',
key_to_long: 'Man that\'s a long key. Make it a tad short, \'kay?',
key_ok: 'Key set, you can now start communicating.',
key_no_host: 'You have to connect to a host before setting the key.',
join_no_host: 'You have to connect to a host before joining a room.',
nick_to_short: 'Nickname is too short, it has to be at least {nick_minLen} characters long. Try again.',
nick_to_long: 'Nickname is too long, it can be at most {nick_maxLen} characters long. Try again.',
nick_set: 'From now on, you\'re referred to as \'{nick}\'.',
msg_no_room: 'You have to join a room before sending messages. See /help.',
not_in_room: 'You have to be in a room to count participants...',
msg_no_key: 'You have to set an encryption key before sending a message. See /help.',
leave_from_nowhere: 'How are you supposed to leave, while being nowhere?',
torch_is_now: 'Messages are now torched after {ttl} seconds.',
torch_not_set: 'Invalid torch delay entered, nothing changed. See /help.',
title_set: 'The title of this window is now \'{title}\'.',
muted: 'Notifications and sounds are now muted.',
unmuted: 'Notifications and sounds are now on.',
unrecognized_command: 'Unrecognized command: "{commandName}"',
room_name_too_long: 'Isn\'t that a bit long?',
room_name_too_short: 'Nah, too short.',
joined_room: 'Joined room {roomName}.',
left_room: 'Left room {roomName}.',
already_in_room: 'You are already in a room ({room}), try /leave first.',
unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.',
socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.<br>Examine the logs for more details.',
connecting: 'Connecting to host {host}...',
connected: 'A connection to the server has been established. Happy chatting!',
disconnected: 'Disconnected from host {host}.',
already_connected: 'You have to disconnect from {host} before joining another.',
reconnect_no_host: 'There is no host to reconnect with.',
host_available: '<span class="info">{index}</span> <span class="good">[AVAILABLE]</span> <span class="neutral">{name}</span>\n',
host_unavailable: '<span class="info">{index}</span> <span class="bad">[UNAVAILABLE]</span> <span class="neutral">{name}</span>\n'
},
server: {
person_joined: 'A person joined this room.',
person_left: 'A person left this room.',
person_count: 'There are {payload} people in this room, including you.',
person_single: 'You are the only person in this room.',
command_failed: 'Server command failed, you\'re probably trying to du something bogus.',
bogus: 'Received a bogus message from server.'
},
client: {
title: 'Cryptalk - Offline'
}
};