// The templating function only supports variables. // Define a variable as so: {variable_name} define({ motd: '\n\n' + '▄████▄ ██▀███ ▓██ ██▓ ██▓███ ▄▄▄█████▓ ▄▄▄ ██▓ ██ ▄█▀ \n' + '▒██▀ ▀█ ▓██ ▒ ██▒▒██ ██▒▓██░ ██▒▓ ██▒ ▓▒▒████▄ ▓██▒ ██▄█▒ \n'+ '▒▓█ ▄ ▓██ ░▄█ ▒ ▒██ ██░▓██░ ██▓▒▒ ▓██░ ▒░▒██ ▀█▄ ▒██░ ▓███▄░ \n'+ '▒▓▓▄ ▄██▒▒██▀▀█▄ ░ ▐██▓░▒██▄█▓▒ ▒░ ▓██▓ ░ ░██▄▄▄▄██ ▒██░ ▓██ █▄ \n'+ '▒ ▓███▀ ░░██▓ ▒██▒ ░ ██▒▓░▒██▒ ░ ░ ▒██▒ ░ ▓█ ▓██▒░██████▒▒██▒ █▄ \n'+ '░ ░▒ ▒ ░░ ▒▓ ░▒▓░ ██▒▒▒ ▒▓▒░ ░ ░ ▒ ░░ ▒▒ ▓▒█░░ ▒░▓ ░▒ ▒▒ ▓▒ \n'+ ' ░ ▒ ░▒ ░ ▒░▓██ ░▒░ ░▒ ░ ░ ▒ ▒▒ ░░ ░ ▒ ░░ ░▒ ▒░ \n'+ '░ ░░ ░ ▒ ▒ ░░ ░░ ░ ░ ▒ ░ ░ ░ ░░ ░ \n'+ '░ ░ ░ ░ ░ ░ ░ ░ ░░ ░ \n'+ '░ ░ ░ \n'+ ' https://github.com/hexagon/cryptalk \n'+ ' \n'+ ' Tip of the day: /help \n'+ ' \n'+ '----------------------------------------------------------------------', help: ' \n' + 'Cryptalk, encrypted instant chat. \n' + ' \n' + '---------------------------------------------------------------------- \n' + ' \n' + 'Available commands: \n' + ' /generate Generate random room \n' + ' /join RoomId Join a room \n' + ' /count Count participants of room \n' + ' /nick NickName Sets an optional nick \n' + ' /mute Toggle notification sounds \n' + ' /key OurStrongPassphrase Sets encryption key \n' + ' /leave Leave the room \n' + ' /clear Clear on-screen buffer \n' + ' /help This \n' + ' \n' + ' \n' + 'You can select any of the five last commands/messages with up/down key.\n' + ' \n' + 'Due to security reasons, /key command is not saved, and command \n' + 'history is automatically cleared after one minute of inactivity. \n' + ' \n' + 'It is highly recommended to use incognito mode while chatting, \n' + 'to prevent browsers from keeping history or cache. \n' + ' \n' + '---------------------------------------------------------------------- \n' + ' ', default_nick: 'Anonymous', // All post templates will have access to the properties in the 'settings' module, // along with the current nick, room, mute-status and of course the message ('text'). post: { motd: '
  • {text}
  • ', info: '
  • INF> {text}
  • ', server: '
  • SRV> {text}
  • ', error: '
  • ERR> {text}
  • ', message: '
  • {nick}> {text}
  • ' }, // All message templates will have access to the properties in the 'settings' module, // along with the current nick, room and mute-status. messages: { key_to_short: 'Hmm, that\'s a weak key, try again...', key_to_long: 'Man that\'s a long key. Make it a tad short, \'kay?', key_ok_ready: 'Key set, you can now start communicating.', key_ok_but_no_room: 'Key set, you can now join a room and start communicating.', key_no_host: 'You have to connect to a host before setting the key.', join_no_host: 'You have to connect to a host before joining a room.', nick_to_short: 'Nickname is too short, it has to be at least {nick_minLen} characters long. Try again.', nick_to_long: 'Nickname is too long, it can be at most {nick_maxLen} characters long. Try again.', nick_set: 'From now on, you\'re referred to as \'{nick}\'.', msg_no_room: 'You have to join a room before sending messages. See /help.', not_in_room: 'You have to be in a room to count participants...', msg_no_key: 'You have to set an encryption key before sending a message. See /help.', leave_from_nowhere: 'How are you supposed to leave, while being nowhere?', // Sounds muted: 'Notification sounds is now muted.', unmuted: 'Notifications sounds is now on.', // Extra variables: 'commandName' unrecognized_command: 'Unrecognized command: "{commandName}"', joined_room: 'Joined room {room}', left_room: 'Left room {room}', already_in_room: 'You are already in a room ({room}), stoopid.', unable_to_decrypt: 'Unabled to decrypt received message, keys does not match.', socket_error: 'A network error has occurred. A restart may be required to bring back full functionality.
    Examine the logs for more details.', connecting: 'Connecting to host {host}...', connected: 'A connection to the server has been established. Happy chatting!', disconnected: 'Disconnected from host {host}.', already_connected: 'You have to disconnect from {host} before joining another.', reconnect_no_host: 'There is no host to reconnect with.', host_available: '{index} [AVAILABLE] {name}\n', host_unavailable: '{index} [UNAVAILABLE] {name}\n' }, server: { person_joined: 'A person joined this room.', person_left: 'A person left this room.', room_generated: 'Room {payload} generated.', person_count: 'There is {payload} person(s) in this room, including you.', command_failed: 'Server command failed, you\'re probably trying to du something bogus.', bogus: 'Received a bogus message from server.', } });