#!/usr/bin/env node var express = require('express.io'), app = express();app.http().io(); app.use(express.static(__dirname + '/public')); app.io.route('room', { join: function(req) { if( req.data ) { req.socket.emit('room:joined',req.data); req.socket.join(req.data); req.socket.broadcast.to(req.data).emit('message:server', {msg:'person_joined'} ); req.socket.current_room = req.data; } else { req.socket.emit('message:server', {msg:'command_failed'} ); } }, leave: function(req) { if( req.data ) { req.socket.emit('room:left'); req.socket.leave(req.data); req.socket.broadcast.to(req.data).emit('message:server', {msg:'person_left'} ); req.socket.current_room = undefined; } else { req.socket.emit('message:server', {msg:'command_failed'} ); } }, count: function(req) { if( req.socket.current_room !== undefined ) { // This will fail on socket.io >= 1.0 var client_count = app.io.sockets.clients(req.socket.current_room).length; req.socket.emit('message:server', {msg:'person_count', payload: client_count } ); } else { req.socket.emit('message:server', {msg:'command_failed'} ); } } }); app.io.route('message', { send: function(req) { // Check that the user is in a room if(req.data && req.data.room) { // Check that the message size is within bounds var total_msg_size = (req.data.msg) ? req.data.msg.length : 0 + (req.data.nick) ? req.data.nick.length : 0; if( total_msg_size <= 4096) { // Check that at least 100ms has passed since last message if( req.socket.last_message === undefined || new Date().getTime() - req.socket.last_message > 100 ) { req.socket.broadcast.to(req.data.room).emit('message:send', { msg: req.data.msg, nick: req.data.nick} ); req.socket.emit('message:send', { msg: req.data.msg, nick: req.data.nick} ); req.socket.last_message = new Date().getTime(); } else { // Do not complain if message rate is too fast, that would only generate more traffic } } else { // Message size is out of bounds, complain req.socket.emit('message:server', {msg:'command_failed'} ); } } } }); app.io.sockets.on('connection', function(socket) { socket.on('disconnect', function() { // Notify other users of the room if( socket.current_room !== undefined ) { socket.broadcast.to(socket.current_room).emit('message:server', {msg:'person_left'} ); } }); }); var port = process.env.PORT || 8080; app.listen(port, function(){ console.log('listening on *:'+port); });