#!/bin/bash # Path to the SteamCMD executable STEAMCMD_PATH="/opt/steamcmd/steamcmd.sh" # Path to the directory where you want to install the workshop items #mods will be in $INSTALL_DIR/steamapps/workshop/content/$APP_ID/$workshop_id/ INSTALL_DIR="/home/rimworld/optional-mods" # AppID for the game (replace with the appropriate AppID) APP_ID="294100" if [ -z "$1" ]; then echo redecho "Workshop ID needs to be \$1" echo exit else blueecho "WorkshopID is: $1" fi #### request php compatability section steamWorkshopLink="$@" # Extracting the Workshop ID using sed workshopID=$(echo "$steamWorkshopLink" | sed 's/.*id=\([0-9]*\).*/\1/') # Displaying the extracted Workshop ID echo "Workshop ID: $workshopID" # Do the DL "$STEAMCMD_PATH" +force_install_dir "$INSTALL_DIR" +login anonymous +workshop_download_item "$APP_ID" "$workshopID" +quit #### end request php compatability section "$STEAMCMD_PATH" +force_install_dir "$INSTALL_DIR" +login anonymous +workshop_download_item "$APP_ID" "$1" +quit echo "Download Complete" # This should be handled better, i got lazy # should have ln -s the steam DL dir instead of moving, opps /usr/bin/rsync -av --delete /home/rimworld/optional-mods/steamapps/workshop/content/294100/* /home/rimworld/Mods/Optional/ cp -r /home/rimworld/optional-mods/steamapps/workshop/content/294100/* /home/rimworld/Mods/Optional/ /usr/bin/rm -rf /home/rimworld/optional-mods/steamapps/workshop/content/294100/* # DL sometimes done by www because of request form /usr/bin/chmod -R 444 /home/rimworld/Mods/Optional/