Upload files to "Factorio"
Starts multiple Factorio server with a single server install.
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								Factorio/screenstart.sh
									
										
									
									
									
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								Factorio/screenstart.sh
									
										
									
									
									
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#!/bin/bash
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#ClayGarth.com 
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game=factorio
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############################## SAVE AND STOP FUNCTIONS ######################
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stop() {
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    echo "Stopping $server server."
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    # Try to save before forcing the screen closed.
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    screen -p 0 -S $server -X eval "stuff /quit\015" >> /dev/null 2>&1
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    LOG_FILE="/home/$game/servers/$server/factorio-current.log"
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    MONITOR_STRING="Goodbye"
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    echo "Monitoring the $server server's log file for save confirmation."
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    # Check if the monitor string is already present in the log file
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    if grep -q "$MONITOR_STRING" "$LOG_FILE"; then
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        echo "The $server server was already stopped!"
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    else
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        # Tail the log file and monitor for the specified string
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        # Wait for the server to fully save before starting the server instead of force quitting the screen
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        if timeout 30 tail -n 0 -F "$LOG_FILE" | grep -q "$MONITOR_STRING"; then
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            echo "The $server server has saved successfully."
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        else
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            echo "Timeout reached. The $server server did not save within 30 seconds."
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            screen -S $server -p 0 -X stuff "^C" >> /dev/null 2>&1
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            sleep 2
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            screen -X -S $server quit >> /dev/null 2>&1
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            sleep 1
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        fi
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    fi
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    # Removes the .temp save game to fix loading issues.
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    # Technically a fix, but it needs to go through each server's files.
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    cd /home/$game/servers/$server/saves || exit 1
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    rm ./*.tmp.zip >> /dev/null 2>&1
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    echo "=============================="
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}
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stopall(){
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    server="test"
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    stop
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    server="ribbon"
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    stop
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    server="family"
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    stop
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    server="private"
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    stop
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}
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################################ UPDATE FUNCTION ##################################
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update(){
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# URL for the Factorio API
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FACTORIO_API="https://factorio.com/api/latest-releases"
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# Use curl to get the JSON response from the Factorio API
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FACTORIO_RESPONSE=$(curl -s "$FACTORIO_API")
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# Use jq to parse the JSON and extract the stable headless version
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FACTORIO_VERSION=$(echo "$FACTORIO_RESPONSE" | jq -r '.stable.headless')
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# Remove periods from the Factorio version number
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FACTORIO_VERSION_NO_PERIODS=$(echo "$FACTORIO_VERSION" | tr -d '.')
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# Path to the file storing the current Factorio version
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VERSION_FILE="/home/$game/factorio_version.txt"
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# Check if version.txt exists and if the latest Factorio version is newer
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if [ -f "$VERSION_FILE" ]; then
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    CURRENT_VERSION=$(cat "$VERSION_FILE")
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    if [ "$FACTORIO_VERSION_NO_PERIODS" -gt "$CURRENT_VERSION" ]; then
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        echo "Newer Factorio version available. Updating $VERSION_FILE and downloading..."
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        # Update version.txt with the new Factorio version
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        echo "$FACTORIO_VERSION_NO_PERIODS" > "$VERSION_FILE"
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	# Update Factorio
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	cd /home/$game || exit 1
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	wget https://www.factorio.com/get-download/stable/headless/linux64 -O factorio.tar.xz
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	tar -xf factorio.tar.xz
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	rm -f factorio.tar.xz
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	#mod updater
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	#default mods, most servers will use this mod dir
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	#servers w/ special mods will need a new line under here and a new dir created for them.
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	/usr/bin/python3 /home/factorio/mod_updater.py -s /home/factorio/servers/Master/server-settings.json -m /home/factorio/mods/default --token 2674c79ebc4236ff57d49fb9e04c29 --username clash --fact-path /home/factorio/factorio/bin/x64/factorio --update
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	#/usr/bin/python3 /home/factorio/mod_updater.py -s /home/factorio/servers/Master/server-settings.json -m /home/factorio/mods/dad --token 2674c79ebc4236ff57d49fb9e04c29 --username clash --fact-path /home/factorio/factorio/bin/x64/factorio --update
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    else
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        echo "Factorio is already up-to-date. No need to download an update."
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        echo "=============================="
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    fi
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else
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    # Create version.txt if it doesn't exist
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    echo "$FACTORIO_VERSION_NO_PERIODS" > "$VERSION_FILE"
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    echo "Factorio version file created."
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fi
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}
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################################ BASH ARGUMENTS ################################
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if [ "$1" = "--update" ];
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then
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    update
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    echo "updated"
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fi
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if [ "$1" = "--help" ];
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then
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    echo "--update or --stop"
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    exit
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fi
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if [ "$1" = "--stop" ];
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then
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    stopall
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    exit
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fi
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################################ ISSUE FIXES ################################
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#fixes perms issues
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chown -R $game:$game /home/$game/ > /dev/null 2>&1
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chmod -R 755 /home/factorio/mods > /dev/null 2>&1
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chmod +x /home/$game/factorio/bin/x64/factorio > /dev/null 2>&1
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#Copy mod settings, they sometimes get overwritten
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cp /home/factorio/mods/mod-settings.dat /home/factorio/mods/default/ > /dev/null 2>&1
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######################################### UPDATE &RESTART Servers ###########################################
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#Starts a screen session for each server. 
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#Change --server-settings , --config and --port for each server.
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#Do NOT put $start in quotes when starting the screen. Even if ShellCheck tells you to.
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cd /home/$game/factorio/bin/x64/ || exit 1
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#Stop all servers
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stopall
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#Update Factorio if needed
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update
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#Start all servers
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#TEST SERVER
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server='test'
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port='34198'
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start="/home/$game/factorio/bin/x64/factorio --start-server-load-latest --server-settings /home/factorio/servers/$server/server-settings.json --config /home/factorio/servers/$server/config.ini --executable-path /home/factorio/factorio/bin/x64/ --mod-directory /home/factorio/mods/default/ --port $port"
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echo "Starting test Server"
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/usr/bin/screen -dmS test $start
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#RIBBON SERVER
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server='ribbon'
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port='34196'
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start="/home/$game/factorio/bin/x64/factorio --start-server-load-latest --server-settings /home/factorio/servers/$server/server-settings.json --config /home/factorio/servers/$server/config.ini --executable-path /home/factorio/factorio/bin/x64/ --mod-directory /home/factorio/mods/default/ --port $port"
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#echo "Starting ribbon Server"
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#/usr/bin/screen -dmS ribbon $start
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#FAMILY SERVER
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server='family'
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port='34197'
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start="/home/$game/factorio/bin/x64/factorio --start-server-load-latest --server-settings /home/factorio/servers/$server/server-settings.json --config /home/factorio/servers/$server/config.ini --executable-path /home/factorio/factorio/bin/x64/ --mod-directory /home/factorio/mods/default/ --port $port"
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echo "Starting family Server"
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/usr/bin/screen -dmS family $start
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#PRIVATE SERVER
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server='private'
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port='34199'
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start="/home/$game/factorio/bin/x64/factorio --start-server-load-latest --server-settings /home/factorio/servers/$server/server-settings.json --config /home/factorio/servers/$server/config.ini --executable-path /home/factorio/factorio/bin/x64/ --mod-directory /home/factorio/mods/default/ --port $port"
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echo "Starting private Server"
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/usr/bin/screen -dmS private $start
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echo "=============================="
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screen -ls
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echo "=============================="
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exit 0
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