Gamer-Server-Utility-Scripts/Rimworld-Together/serverupdate.sh

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2024-03-01 23:52:06 -05:00
#!/bin/bash
#Dotnet Path for starting the server
export DOTNET_ROOT=$HOME/dotnet
export PATH=$PATH:$HOME/dotnet
# Set the GitHub repository
REPO="Byte-Nova/Rimworld-Together"
# Set the platform
#This is how it finds what release to grab.
#It should be part of the file name you want under Assests on the release page.
SEARCH="Linux-x64"
# Path to the SteamCMD executable
STEAMCMD_PATH="/opt/steamcmd/steamcmd.sh"
# Path to the text file containing workshop IDs (one ID per line)
WORKSHOP_IDS_FILE="/home/rimworld/workshop_ids.txt"
# Path to the directory where you want to install the workshop items
#mods will be in $INSTALL_DIR/steamapps/workshop/content/$APP_ID/$workshop_id/
INSTALL_DIR="/home/rimworld/"
# AppID for the game (replace with the appropriate AppID)
APP_ID="294100"
cd "/home/rimworld/" || exit
# Update Mods
# Ensure the SteamCMD executable exists
if [ ! -f "$STEAMCMD_PATH" ]; then
echo "Error: SteamCMD not found at $STEAMCMD_PATH. Please provide the correct path."
exit 1
fi
modupdate(){
# Loop through each workshop ID in the file
while IFS= read -r workshop_id || [ -n "$workshop_id" ]; do
# Run SteamCMD to install the workshop item
"$STEAMCMD_PATH" +force_install_dir "$INSTALL_DIR" +login anonymous +workshop_download_item "$APP_ID" "$workshop_id" +quit
echo
echo
echo
echo "Installed workshop item with ID $workshop_id"
echo
#Rate Limit fix
sleep 5
done < "$WORKSHOP_IDS_FILE"
}
#modupdate
# Update RWT
# Fetch the latest release information using the GitHub API
RELEASE_INFO=$(curl -s "https://api.github.com/repos/$REPO/releases/latest")
# Extract the version using jq and store it in version.txt
NEW_VERSION=$(echo "$RELEASE_INFO" | jq -r ".tag_name" | sed 's/[^0-9]*//g')
CURRENT_VERSION=$(cat version.txt 2>/dev/null)
# Check if version.txt exists and if the latest version is newer
if [ -z "$CURRENT_VERSION" ] || [ "$NEW_VERSION" -gt "$CURRENT_VERSION" ]; then
echo "Newer version available. Updating version.txt and downloading..."
# Update version.txt with the new version
echo "$NEW_VERSION" > version.txt
# Extract the download URLs for all assets
DOWNLOAD_URLS=$(echo "$RELEASE_INFO" | jq -r '.assets[] | .browser_download_url')
# Loop through each download URL and find the one containing the SEARCH string
for URL in $DOWNLOAD_URLS; do
if [[ $URL == *"$SEARCH"* ]]; then
DOWNLOAD_URL=$URL
break
fi
done
# Download the release
if [ -n "$DOWNLOAD_URL" ]; then
echo "Downloading $DOWNLOAD_URL"
curl -LOs "$DOWNLOAD_URL"
echo "Download complete."
# Check if a tar file exists in the directory
#Change file extension as needed!
if [ -e *.zip ]; then
# Extract the tar file
echo "Extracting zip file..."
unzip -o *.zip
# Delete the tar file
echo "Deleting zip file..."
rm -f *.zip
#change perms on the server exe
chmod +x /home/rimworld/GameServer
echo "Zip file deleted."
else
echo "Error: No tar file found in the directory."
exit 1
fi
else
echo "Error: Unable to find download URL for $SEARCH."
exit 1
fi
else
echo "Already up-to-date. No need to download."
fi
#sync the config files with the website.
rsync -av --include='*.json' --exclude='*' --stats "/home/rimworld/Core/" "/var/www/html/assets/Rimworld/"
#Run the server
cd /home/rimworld/ || exit 1
./GameServer
exit