1825 lines
70 KiB
Lua
1825 lines
70 KiB
Lua
https://pastebin.com/raw/7Ksx4qUJ
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--Quarry Receiver Version 3.6.5
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--Made by Civilwargeeky
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--[[
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Recent Changes:
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Fixed bugs with hardcoded keys for CC: Tweaked
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]]
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--Config
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local doDebug = false --For testing purposes
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local ySizes = 3 --There are 3 different Y Screen Sizes right now
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local quadEnabled = false --This is for the quadrotors mod by Lyqyd
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local autoRestart = false --If true, will reset screens instead of turning them off. For when reusing turtles.
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--Initializing Program-Wide Variables
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local expectedMessage = "Civil's Quarry" --Expected initial message
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local expectedFingerprint = "quarry"
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local replyMessage = "Turtle Quarry Receiver" --Message to respond to handshake with
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local replyFingerprint = "quarryReceiver"
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local stopMessage = "stop"
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local expectedFingerprint = "quarry"
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local themeFolder = "quarryResources/receiverThemes/"
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local modemSide --User can specify a modem side, but it is not necessary
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local modem --This will be the table for the modem
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local computer --The main screen is special. It gets defined first :3
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local continue = true --This keeps the main while loop going
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local quadDirection = "north"
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local quadDirections = {n = "north", s = "south", e = "east", w = "west"}
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local quadBase, computerLocation
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local tArgs = {...}
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--These two are used by controller in main loop
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local commandString = "" --This will be a command string sent to turtle. This var is stored for display
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local lastCommand --If a command needs to be sent, this gets set
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local defaultSide
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local defaultCommand
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local stationsList = {}
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for i=1, #tArgs do --Parameters that must be set before rest of program for proper debugging
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local val = tArgs[i]:lower()
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if val == "-v" or val == "-verbose" then
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doDebug = true
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end
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if val == "-q" or val == "-quiet" then
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doDebug = false
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end
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end
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local keyMap = {[keys.space] = " ", [keys.minus] = "_", [keys.period] = ".", [keys.numPadDecimal] = "."} --This is for command string
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keyMap[keys.numPad0] = "0"
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keyMap[keys.numPad1] = "1"
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keyMap[keys.numPad2] = "2"
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keyMap[keys.numPad3] = "3"
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keyMap[keys.numPad4] = "4"
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keyMap[keys.numPad5] = "5"
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keyMap[keys.numPad6] = "6"
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keyMap[keys.numPad7] = "7"
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keyMap[keys.numPad8] = "8"
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keyMap[keys.numPad9] = "9"
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keyMap[keys.zero] = "0"
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keyMap[keys.one] = "1"
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keyMap[keys.two] = "2"
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keyMap[keys.three] = "3"
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keyMap[keys.four] = "4"
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keyMap[keys.five] = "5"
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keyMap[keys.six] = "6"
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keyMap[keys.seven] = "7"
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keyMap[keys.eight] = "8"
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keyMap[keys.nine] = "9"
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for a,b in pairs(keys) do --Add all letters from keys api
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if #a == 1 then
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keyMap[b] = a:upper()
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end
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end
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keyMap[keys.enter] = "enter"
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keyMap[keys.numPadEnter] = "enter"
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keyMap[keys.backspace] = "backspace"
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keyMap[keys.up] = "up"
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keyMap[keys.down] = "down"
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keyMap[keys.left] = "left"
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keyMap[keys.right] = "right"
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local helpResources = { --$$ is a new page
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main = [[$$Hello and welcome to Quarry Receiver Help!
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This goes over everything there is to know about the receiver
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Use the arrow keys to navigate!
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Press '0' to come back here!
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Press 'q' to quit!
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Press a section number at any time to go the beginning of that section
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1. Basic Use
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2. Parameters
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3. Commands
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4. Turtle Commands
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$$A secret page!
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You found it! Good job :)
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]],
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[[$$Your turtle and you!
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To use this program, you need a wireless modem on both this computer and the turtle
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Make sure they are attached to both the turtle and this computer
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$$Using your new program!
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Once you have done that, start the turtle and when it says "Rednet?", say "Yes"
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Optionally, you can use the parameter "-rednet true"
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Then remember the channel it tells you to open.
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Come back to this computer, and run the program. Follow onscreen directions.
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Optionally, you can use the parameter "-receiveChannel"
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Check out the other help sections for more parameters
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$$Adding Screens!
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You can add screens with the "-screen" parameter or the "SCREEN" command
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An example would be "SCREEN LEFT 2 BLUE" for a screen on the left side with channel 2 and blue theme
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You can connect screens over wired modems. Attach a modem to the computer and screen, then right click the modem attached to the screen.
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Then you can say "SCREEN MONITOR_0" or whatever it says
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]],
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[[$$Parameters!
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note: <> means required, [] means optional
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-help/help/-?/?/-usage/usage: That's this!
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-autoRestart [t/f]: If true, the receiver will not exit when all quarries are done and will automagically reconnect to new quarries
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With no argument, this is set to true.
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-receiveChannel/channel <channel>: Sets the main screen's receive channel
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-theme <name>: sets the "default" theme that screens use when they don't have a set theme
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$$Parameters!
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note: <> means required, [] means optional
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-screen <side> [channel] [theme]: makes a new screen on the given side with channel and theme
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example: -screen left 10 blue This adds a new screen on the left receiving channel 10 with a blue theme.
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-station [side]: makes the screen a "station" that monitors all screens.
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if no side, uses computer
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-auto [channel list]: This finds all attached monitors and initializes them (with channels)
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example: -auto 1 2 5 9 finds screens and gives them channels
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$$Parameters!
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note: <> means required, [] means optional
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-colorEditor: makes the main screen a color editor that just prints the current colors. Good for theme making
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current typeColors: default title, subtitle, pos, dim, extra, error, info, inverse, command, help, background
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-modem <side>: Sets the modem side to side
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-v/-verbose: turns on debug
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-q/-quiet: turns off debug
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]],
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[[$$Commands!
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COMMAND [screen] [text]: Sends text to the connected turtle. See turtle commands for valid commands
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SCREEN [side] [channel] [theme]: Adds a screen. You can also specify the channel and theme of the screen.
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REMOVE [screen]: Removes the selected screen (cannot remove the main screen)
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THEME [screen] [name]: Sets the theme of the given screen. THEME [screen] resets the screen to default theme
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$$Commands!
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THEME [name]: Sets the default theme.
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RECEIVE [screen] [channel]: Changes the receive channel of the given screen
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SEND [screen] [channel]: Changes the send channel of the given screen (for whatever reason)
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STATION [screen] [channel]: Sets the given screen to/from a station. If changing from a station, will set the screen's channel
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$$Commands!
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SET [text]: Sets a default command that can be backspaced. Useful for color editing or command sending
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Use SET with nothing after to remove text
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SIDE [screen]: Sets a default screen for "sided" commands.
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Any command that takes a [screen] is sided
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EXIT/QUIT: Quits the program gracefully
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$$Commands!
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COLOR [themeName] [typeColor] [textColor] [backColor]: Sets the the text and background colors of the given typeColor of the given theme. See notes on "colorEditor" parameter for more info
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SAVETHEME [themeName] [fileName]: Saves the given theme as fileName for later use
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SAVETHEME [screen] [fileName]: Same as above but for a screen's theme
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AUTO [channelList]: Automatically searches for nearby screens, providing them sequentially with channels if a channel list is given
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Example Use: AUTO 1 2 5 9
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$$Commands!
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HELP: Displays this again!
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VERBOSE: Turns debug on
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QUIET: Turns debug off
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]],
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[[$$Turtle Commands!
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Stop: Stops the turtle where it is
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Return: The turtle will return to its starting point, drop off its load, and stop
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Drop: Turtle will immediately go and drop its inventory
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Pause: Pauses the turtle
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Resume: Resumes paused turtles
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Refuel: Turtle will schedule an emergency refuel
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This could take from fuelChest, or quadCopter
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or fuel in inventory (in that order)
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]]
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}
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--Generic Functions--
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local function debug(...)
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--if doDebug then return print(...) end --Basic
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if doDebug then
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print("\nDEBUG: ",...)
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os.pullEvent("char")
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end
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end
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local function clearScreen(x,y, periph)
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periph, x, y = periph or term, x or 1, y or 1
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periph.clear()
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periph.setCursorPos(x,y)
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end
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local function swapKeyValue(tab)
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for a,b in pairs(tab) do
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tab[b] = a
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end
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return tab
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end
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local function copyTable(tab)
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local toRet = {}
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for a,b in pairs(tab) do
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toRet[a] = b
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end
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return toRet
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end
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local function checkChannel(num)
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num = tonumber(num)
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if not num then return false end
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if 1 <= num and num <= 65535 then
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return num
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end
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return false
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end
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local function truncate(text, xDim)
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if #text <= xDim then return text end
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return #text >= 4 and text:sub(1,xDim-3).."..." or text:sub(1,3)
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end
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local function align(text, xDim, direction, trunc)
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text = tostring(text or "None")
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if trunc == nil then trunc = true end
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if #text >= xDim and trunc then return truncate(text,xDim) end
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for i=1, xDim-#text do
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if direction == "right" then
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text = " "..text
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elseif direction == "left" then
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text = text.." "
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end
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end
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return text
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end
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local function alignR(text, xDim, trunc)
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return align(text, xDim, "right", trunc)
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end
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local function alignL(text, xDim, trunc)
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return align(text, xDim, "left", trunc)
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end
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local function center(text, xDim, char)
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if not xDim then error("Center: No dim given",2) end
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char = char or " "
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local a = (xDim-#text)/2
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for i=1, a do
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text = char..text..char
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end
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return #text == xDim and text or text..char --If not full length, add a space
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end
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local function leftRight(first, second, dim)
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return alignL(tostring(first),dim-#tostring(second))..tostring(second)
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end
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local function roundNegative(num) --Rounds numbers up to 0
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if num >= 0 then return num else return 0 end
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end
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local function testPeripheral(periph, periphFunc)
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if type(periph) ~= "table" then return false end
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if type(periph[periphFunc]) ~= "function" then return false end
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if periph[periphFunc]() == nil then --Expects string because the function could access nil
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return false
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end
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return true
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end
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local function initModem() --Sets up modem, returns true if modem exists
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if not testPeripheral(modem, "isWireless") then
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if modemSide then
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if peripheral.getType(modemSide) == "modem" then
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modem = peripheral.wrap(modemSide)
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if modem.isWireless and not modem.isWireless() then --Apparently this is a thing
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modem = nil
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return false
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end
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return true
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end
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end
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if peripheral.find then
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modem = peripheral.find("modem", function(side, obj) return obj.isWireless() end)
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end
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return modem and true or false
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end
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return true
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end
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--COLOR/THEME RELATED
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for a, b in pairs(colors) do --This is so commands color commands can be entered in one case
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colors[a:lower()] = b
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end
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colors.none = 0 --For adding things
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local requiredColors = {"default","title", "subtitle", "pos", "dim", "extra", "error", "info", "inverse", "command", "help", "background"}
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local function checkColor(name, text, back) --Checks if a given color works
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local flag = false
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for a, b in ipairs(requiredColors) do
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if b == name then
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flag = true
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break
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end
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end
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if not flag or not (tonumber(text) or colors[text]) or not (tonumber(back) or colors[back]) then return false end
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return true
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end
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local themes = {} --Loaded themes, gives each one a names
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local function newTheme(name)
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name = name:lower() or "none"
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local self = {name = name}
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self.addColor = function(self, colorName, text, back) --Colors are optional. Will default to "default" value. Make sure default is a color
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if colorName == "default" and (not text or not back) then return self end
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if not text then text = 0 end
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if not back then back = 0 end
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if not checkColor(colorName, text, back) then debug("Color check failed: ",name," ",text," ",back); return self end --Back or black because optional
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colorName = colorName or "none"
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self[colorName] = {text = text, background = back}
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return self --Allows for chaining :)
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end
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themes[name] = self
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return self
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end
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local function parseTheme(file)
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local addedTheme = newTheme(file:match("^.-\n") or "newTheme") --Initializes the new theme to the first line
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file:sub(file:find("\n") or 1) --If there is a newLine, this cuts everything before it. I don't care that the newLine is kept
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for line in file:gmatch("[^\n]+\n") do --Go through all the color lines (besides first one)
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local args = {}
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for word in line:gmatch("%S+") do
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table.insert(args,word)
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end
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addedTheme:addColor(args[1]:match("%a+") or "nothing", tonumber(args[2]) or colors[args[2]], tonumber(args[3]) or colors[args[3]]) --"nothing" will never get used, so its just lazy error prevention
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end
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local flag = true --Make sure a theme has all required elements
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for a,b in ipairs(requiredColors) do
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if not addedTheme[b] then
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flag = false
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debug("Theme is missing color '",b,"'")
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end
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end
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if not flag then
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themes[addedTheme.name] = nil
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debug("Failed to load theme")
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return false
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end
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return addedTheme
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end
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--This is how adding colors will work
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--regex for adding from file:
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--(\w+) (\w+) (\w+)
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-- \:addColor\(\"\1\"\, \2\, \3\)
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newTheme("default")
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:addColor("default",colors.white, colors.black)
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:addColor("title", colors.green, colors.gray)
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:addColor("subtitle", colors.white, colors.black)
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:addColor("pos", colors.green, colors.black)
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:addColor("dim", colors.lightBlue, colors.black)
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:addColor("extra", colors.lightGray, colors.black)
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:addColor("error", colors.red, colors.white)
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:addColor("info", colors.blue, colors.lightGray)
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:addColor("inverse", colors.yellow, colors.blue)
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:addColor("command", colors.lightBlue, colors.black)
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:addColor("help", colors.cyan, colors.black)
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:addColor("background", colors.none, colors.none)
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newTheme("blue")
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:addColor("default",colors.white, colors.blue)
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:addColor("title", colors.lightBlue, colors.gray)
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:addColor("subtitle", 1, 2048)
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:addColor("pos", 16, 2048)
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:addColor("dim", colors.lime, 0)
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:addColor("extra", 8, 2048)
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:addColor("error", 8, 16384)
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:addColor("info", 2048, 256)
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:addColor("inverse", 2048, 1)
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:addColor("command", 2048, 8)
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:addColor("help", 16384, 1)
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:addColor("background", 1, 2048)
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newTheme("seagle")
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:addColor("default",colors.white, colors.black)
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:addColor("title", colors.white, colors.black)
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:addColor("subtitle", colors.red, colors.black)
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:addColor("pos", colors.gray, colors.black)
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:addColor("dim", colors.lightBlue, colors.black)
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:addColor("extra", colors.lightGray, colors.black)
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:addColor("error", colors.red, colors.white)
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:addColor("info", colors.blue, colors.lightGray)
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:addColor("inverse", colors.yellow, colors.lightGray)
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:addColor("command", colors.lightBlue, colors.black)
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:addColor("help", colors.red, colors.white)
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:addColor("background", colors.white, colors.black)
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newTheme("random")
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:addColor("default",colors.white, colors.black)
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:addColor("title", colors.pink, colors.blue)
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:addColor("subtitle", colors.black, colors.white)
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:addColor("pos", colors.green, colors.black)
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:addColor("dim", colors.lightBlue, colors.black)
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:addColor("extra", colors.lightGray, colors.lightBlue)
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:addColor("error", colors.white, colors.yellow)
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:addColor("info", colors.blue, colors.lightGray)
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:addColor("inverse", colors.yellow, colors.lightGray)
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:addColor("command", colors.green, colors.lightGray)
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:addColor("help", colors.white, colors.yellow)
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:addColor("background", colors.white, colors.red)
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newTheme("rainbow")
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:addColor("dim", 32, 0)
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:addColor("background", 16384, 0)
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:addColor("extra", 2048, 0)
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:addColor("info", 2048, 0)
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:addColor("inverse", 32, 0)
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:addColor("subtitle", 2, 0)
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:addColor("title", 16384, 0)
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:addColor("error", 1024, 0)
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:addColor("default", 1, 512)
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:addColor("command", 16, 0)
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:addColor("pos", 16, 0)
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:addColor("help", 2, 0)
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newTheme("green")
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:addColor("dim", 16384, 0)
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:addColor("background", 0, 0)
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:addColor("extra", 2048, 0)
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:addColor("info", 32, 256)
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:addColor("inverse", 8192, 1)
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:addColor("subtitle", 1, 0)
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:addColor("title", 8192, 128)
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:addColor("error", 16384, 32768)
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:addColor("default", 1, 8192)
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:addColor("command", 2048, 32)
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:addColor("pos", 16, 0)
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:addColor("help", 512, 32768)
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--If you modify a theme a bunch and want to save it
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local function saveTheme(theme, fileName)
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if not theme or not type(fileName) == "string" then return false end
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local file = fs.open(fileName,"w")
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if not file then return false end
|
|
file.writeLine(fileName)
|
|
for a,b in pairs(theme) do
|
|
if type(b) == "table" then --If it contains color objects
|
|
file.writeLine(a.." "..tostring(b.text).." "..tostring(b.background))
|
|
end
|
|
end
|
|
file.close()
|
|
return true
|
|
end
|
|
|
|
--BUTTON CLASS
|
|
local button = {}
|
|
|
|
button.checkPoint = function(buttons, pos) --Returns a command or nil
|
|
for a, b in pairs(buttons) do
|
|
if pos[2] == b.line then
|
|
if pos[1] >= b.xDim[1] and pos[1] <= b.xDim[2] then
|
|
return b.command
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
button.makeLine = function(buttons, sep, xDim)
|
|
local toRet = ""
|
|
for a, b in ipairs(buttons) do
|
|
toRet = toRet..center(b.text, (b.xDim[2]-b.xDim[1]))..sep
|
|
end
|
|
return toRet:sub(1,-2).."" --Take off the last sep
|
|
end
|
|
|
|
button.new = function(line, xStart, xEnd, command, display)
|
|
local toRet = {}
|
|
setmetatable(toRet, {__index = button})
|
|
toRet.line = line
|
|
toRet.xDim = {math.min(xStart, xEnd), math.max(xStart, xEnd)}
|
|
toRet.command = command
|
|
toRet.text = display
|
|
return toRet
|
|
end
|
|
|
|
|
|
--==SCREEN CLASS FUNCTIONS==
|
|
local screenClass = {} --This is the class for all monitor/screen objects
|
|
screenClass.screens = {} --A simply numbered list of screens
|
|
screenClass.sides = {} --A mapping of screens by their side attached
|
|
screenClass.channels = {} --A mapping of receiving channels that have screens attached. Used for the receiver part
|
|
screenClass.sizes = {{7,18,29,39,50}, {5,12,19} , computer = {51, 19}, turtle = {39,13}, pocket = {26,20}}
|
|
|
|
screenClass.setTextColor = function(self, color) --Accepts raw color
|
|
if color and self.term.isColor() then
|
|
self.textColor = color
|
|
self.term.setTextColor(color)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
screenClass.setBackgroundColor = function(self, color) --Accepts raw color
|
|
if color and self.term.isColor() then
|
|
self.backgroundColor = color
|
|
self.term.setBackgroundColor(color)
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
screenClass.setColor = function(self, color) --Wrapper, accepts themecolor objects
|
|
if type(color) ~= "table" then error("Set color received a non-table",2) end
|
|
local text, back = color.text, color.background
|
|
if not text or text == 0 then text = self.theme.default.text end
|
|
if not back or back == 0 then back = self.theme.default.background end
|
|
return self:setTextColor(text) and self:setBackgroundColor(back)
|
|
end
|
|
|
|
screenClass.themeName = "default" --Setting super for fallback
|
|
screenClass.theme = themes.default
|
|
|
|
screenClass.rec = { --Initial values for all displayed numbers
|
|
label = "Quarry Bot",
|
|
id = 1,
|
|
percent = 0,
|
|
xPos = 0,
|
|
zPos = 0,
|
|
layersDone = 0,
|
|
x = 0,
|
|
z = 0,
|
|
layers = 0,
|
|
openSlots = 0,
|
|
mined = 0,
|
|
moved = 0,
|
|
chestFull = false,
|
|
isAtChest = false,
|
|
isGoingToNextLayer = false,
|
|
foundBedrock = false,
|
|
fuel = 0,
|
|
volume = 0,
|
|
distance = 0,
|
|
yPos = 0
|
|
}
|
|
|
|
screenClass.new = function(side, receive, themeFile)
|
|
local self = {}
|
|
setmetatable(self, {__index = screenClass}) --Establish Hierarchy
|
|
self.side = side
|
|
if side == "computer" then
|
|
self.term = term
|
|
else
|
|
self.term = peripheral.wrap(side)
|
|
if not (self.term and peripheral.getType(side) == "monitor") then --Don't create an object if it doesn't exist
|
|
if doDebug then
|
|
error("No monitor on side "..tostring(side))
|
|
end
|
|
self = nil --Save memory?
|
|
return false
|
|
end
|
|
end
|
|
|
|
--Channels and ids
|
|
self.receive = tonumber(receive) --Receive Channel
|
|
self.send = nil --Reply Channel, obtained in handshake
|
|
self.id = #screenClass.screens+1
|
|
--Colors
|
|
self.themeName = nil --Will be set by setTheme
|
|
self.theme = nil
|
|
self.isColor = self.term.isColor() --Just for convenience
|
|
--Other Screen Properties
|
|
self.dim = {self.term.getSize()} --Raw dimensions
|
|
--Initializations
|
|
self.isDone = false --Flag for when the turtle is done transmitting
|
|
self.size = {} --Screen Size, assigned in setSize
|
|
self.textColor = colors.white --Just placeholders until theme is loaded and run
|
|
self.backColor = colors.black
|
|
self.toPrint = {}
|
|
self.isComputer = false
|
|
self.isTurtle = false
|
|
self.isPocket = false
|
|
self.acceptsInput = false
|
|
self.legacy = false --Whether it expects tables or strings
|
|
self.rec = copyTable(screenClass.rec)
|
|
|
|
screenClass.screens[self.id] = self
|
|
screenClass.sides[self.side] = self
|
|
if self.receive then
|
|
modem.open(self.receive) --Modem should be defined by the time anything is open
|
|
screenClass.channels[self.receive] = self --If anyone ever asked, you could have multiple screens per channel, but its silly if no one ever needs it
|
|
end
|
|
self:setSize() --Finish Initialization
|
|
self:setTheme(themeFile)
|
|
return self
|
|
end
|
|
|
|
screenClass.remove = function(tab) --Cleanup function
|
|
if type(tab) == "number" then --Expects table, can take id (for no apparent reason)
|
|
tab = screenClass.screens[tab]
|
|
end
|
|
tab:removeStation()
|
|
if tab.side == "REMOVED" then return end
|
|
if tab.side == "computer" then error("Tried removing computer screen",2) end --This should never happen
|
|
tab:reset() --Clear screen
|
|
tab:say("Removed", tab.theme.info, 1) --Let everyone know whats up
|
|
screenClass.screens[tab.id] = {side = "REMOVED"} --Not nil because screw up len()
|
|
screenClass.sides[tab.side] = nil
|
|
tab:removeChannel()
|
|
end
|
|
|
|
--Init Functions
|
|
screenClass.removeChannel = function(self)
|
|
self.send = nil
|
|
if self.receive then
|
|
screenClass.channels[self.receive] = nil
|
|
if modem and modem.isOpen(self.receive) then
|
|
modem.close(self.receive)
|
|
end
|
|
self.receive = nil
|
|
end
|
|
self:setSize()
|
|
end
|
|
|
|
screenClass.setChannel = function(self, channel)
|
|
if self.isStation then return false end --Don't want to set channel station
|
|
self:removeChannel()
|
|
if type(channel) == "number" then
|
|
self.receive = channel
|
|
screenClass.channels[self.receive] = self
|
|
if modem and not modem.isOpen(channel) then modem.open(channel) end
|
|
end
|
|
self:setSize() --Sets proper draw function
|
|
end
|
|
|
|
screenClass.setStation = function(self) --Note: This only changes the "set" methods so that "update" methods remain intact per object :)
|
|
self:removeChannel()
|
|
if not self.isStation then --Just in case this gets called more than once
|
|
self.isStation = true
|
|
table.insert(stationsList,self)
|
|
end
|
|
self:setSize()
|
|
end
|
|
|
|
screenClass.removeStation = function(self)
|
|
if self.isStation then
|
|
for i=1, #stationsList do --No IDs so have to do a linear traversal
|
|
if stationsList[i] == self then table.remove(stationsList, i) end
|
|
end
|
|
end
|
|
self.isStation = false
|
|
self:setSize()
|
|
end
|
|
|
|
screenClass.setSize = function(self) --Sets screen size
|
|
if self.side ~= "computer" and not self.term then self.term = peripheral.wrap(self.side) end
|
|
if not self.term.getSize() then --If peripheral is having problems/not there. Don't go further than term, otherwise index nil (maybe?)
|
|
debug("There is no term...")
|
|
self.updateDisplay = function() end --Do nothing on screen update, overrides class
|
|
return true
|
|
elseif self.isStation then
|
|
self:setStationDisplay()
|
|
elseif not self.receive then
|
|
self:setBrokenDisplay() --This will prompt user to set channel
|
|
elseif self.send then --This allows for class inheritance
|
|
self:setNormalDisplay() --In case objects have special updateDisplay methods --Remove function in case it exists, defaults to super
|
|
else --If the screen needs to have a handshake display
|
|
self:setHandshakeDisplay()
|
|
end
|
|
self:resetButtons()
|
|
self.dim = { self.term.getSize()}
|
|
local tab = screenClass.sizes
|
|
for a=1, 2 do --Want x and y dim
|
|
for b=1, #tab[a] do --Go through all normal sizes, x and y individually
|
|
if tab[a][b] <= self.dim[a] then --This will set size higher until false
|
|
self.size[a] = b
|
|
end
|
|
end
|
|
end
|
|
local function isThing(toCheck, thing) --E.G. isThing(self.dim,"computer")
|
|
return toCheck[1] == tab[thing][1] and toCheck[2] == tab[thing][2]
|
|
end
|
|
self.isComputer = isThing(self.dim, "computer")
|
|
self.isTurtle = isThing(self.dim, "turtle")
|
|
self.isPocket = isThing(self.dim, "pocket")
|
|
self.acceptsInput = self.isComputer or self.isTurtle or self.isPocket
|
|
return self
|
|
end
|
|
|
|
screenClass.setTheme = function(self, themeName, stopReset)
|
|
if not themes[themeName] then --If we don't have it already, try to load it
|
|
local fileName = themeName or ".." --.. returns false and I don't think you can name a file this
|
|
if fs.exists(themeFolder) then fileName = themeFolder..fileName end
|
|
if fs.exists(fileName) then
|
|
debug("Loading theme: ",fileName)
|
|
local file = fs.open(fileName, "r")
|
|
if not file then debug("Could not load theme '",themeName,"' file not found") end
|
|
parseTheme(file.readAll()) --Parses the text to make a theme, returns theme
|
|
file.close()
|
|
self.themeName = themeName:lower() --We can now set our themeName to the fileName
|
|
else
|
|
--Resets theme to super
|
|
if not stopReset then --This exists so its possible to set default theme without breaking world
|
|
self.themeName = nil
|
|
self.theme = nil
|
|
end
|
|
return false
|
|
end
|
|
else
|
|
self.themeName = themeName:lower()
|
|
end
|
|
self.theme = themes[self.themeName] --Now the theme is loaded or the function doesn't get here
|
|
return true
|
|
end
|
|
|
|
--Adds text to the screen buffer
|
|
screenClass.tryAddRaw = function(self, line, text, color, ...) --This will try to add text if Y dimension is a certain size
|
|
local doAdd = {...} --booleans for small, medium, and large
|
|
if type(text) ~= "string" then error("tryAddRaw got "..type(text)..", expected string",2) end
|
|
if not text then
|
|
debug("tryAddRaw got no string on line ",line)
|
|
return false
|
|
end
|
|
if type(color) ~= "table" then error("tryAddRaw did not get a color",2) end
|
|
--color = color or {text = colors.white}
|
|
for i=1, ySizes do --As of now there are 3 Y sizes
|
|
local test = doAdd[i]
|
|
if test == nil then test = doAdd[#doAdd] end --Set it to the last known setting if doesn't exist
|
|
if test and self.size[2] == i then --If should add this text for this screen size and the monitor is this size
|
|
if #text <= self.dim[1] then
|
|
self.toPrint[line] = {text = text, color = color}
|
|
return true
|
|
else
|
|
debug("Tried adding '",text,"' on line ",line," but was too long: ",#text," vs ",self.dim[1])
|
|
end
|
|
end
|
|
end
|
|
return false
|
|
end
|
|
screenClass.tryAdd = function(self, text, color,...) --Just a wrapper
|
|
return self:tryAddRaw(#self.toPrint+1, text, color, ...)
|
|
end
|
|
screenClass.tryAddC = function(self, text, color, ...) --Centered text
|
|
return self:tryAdd(center(text, self.dim[1]), color, ...)
|
|
end
|
|
|
|
screenClass.reset = function(self,color)
|
|
color = color or self.theme.background
|
|
self:setColor(color)
|
|
self.term.clear()
|
|
self.term.setCursorPos(1,1)
|
|
end
|
|
screenClass.say = function(self, text, color, line)
|
|
local currColor = self.backgroundColor
|
|
color = color or debug("Printing ",text," but had no themeColor: ",self.theme.name) or {} --Set default for nice error, alert that errors occur
|
|
self:setColor(color)
|
|
local line = line or ({self.term.getCursorPos()})[2] or self:setSize() or 1 --If current yPos not found, sets screen size and moves cursor to 1
|
|
if doDebug and #text > self.dim[1] then error("Tried printing: '"..text.."', but was too big") end
|
|
self.term.setCursorPos(1,line)
|
|
for i=1, self.dim[1]-#text do --This is so the whole line's background gets filled.
|
|
text = text.." "
|
|
end
|
|
self.term.write(text)
|
|
self.term.setCursorPos(1, line+1)
|
|
end
|
|
screenClass.pushScreenUpdates = function(self)
|
|
for i=1, self.dim[2] do
|
|
local tab = self.toPrint[i]
|
|
if tab then
|
|
self:say(tab.text, tab.color, i)
|
|
end
|
|
end
|
|
self.term.setCursorPos(1,self.dim[2]) --So we can see errors
|
|
end
|
|
screenClass.resetButtons = function(self)
|
|
self.buttons = {}
|
|
end
|
|
screenClass.addButton = function(self, button)
|
|
self.buttons[#self.buttons+1] = button
|
|
end
|
|
|
|
screenClass.updateNormal = function(self) --This is the normal updateDisplay function
|
|
local str = tostring
|
|
self.toPrint = {} --Reset table
|
|
local message, theme, x = self.rec, self.theme, self.dim[1]
|
|
if not self.isDone then --Normally
|
|
|
|
|
|
if self.size[1] == 1 then --Small Width Monitor
|
|
if not self:tryAdd(message.label, theme.title, false, false, true) then --This will be a title, basically
|
|
self:tryAdd("Quarry!", theme.title, false, false, true)
|
|
end
|
|
|
|
self:tryAdd("-Fuel-", theme.subtitle , false, true, true)
|
|
if not self:tryAdd(str(message.fuel), theme.extra, false, true, true) then --The fuel number may be bigger than the screen
|
|
self:tryAdd("A lot", theme.extra, false, true, true)
|
|
end
|
|
|
|
self:tryAdd("--%%%--", theme.subtitle, false, true, true)
|
|
self:tryAdd(alignR(str(message.percent).."%", 7), theme.pos , false, true, true) --This can be an example. Print (receivedMessage).percent in blue on all different screen sizes
|
|
self:tryAdd(center(str(message.percent).."%", x), theme.pos, true, false) --I want it to be centered on 1x1
|
|
|
|
self:tryAdd("--Pos--", theme.subtitle, false, true, true)
|
|
self:tryAdd("X:"..alignR(str(message.xPos), 5), theme.pos, true)
|
|
self:tryAdd("Z:"..alignR(str(message.zPos), 5), theme.pos , true)
|
|
self:tryAdd("Y:"..alignR(str(message.layersDone), 5), theme.pos , true)
|
|
|
|
if not self:tryAdd(str(message.x).."x"..str(message.z).."x"..str(message.layers), theme.dim , true, false) then --If you can't display the y, then don't
|
|
self:tryAdd(str(message.x).."x"..str(message.z), theme.dim , true, false)
|
|
end
|
|
self:tryAdd("--Dim--", theme.subtitle, false, true, true)
|
|
self:tryAdd("X:"..alignR(str(message.x), 5), theme.dim, false, true, true)
|
|
self:tryAdd("Z:"..alignR(str(message.z), 5), theme.dim, false, true, true)
|
|
self:tryAdd("Y:"..alignR(str(message.layers), 5), theme.dim, false, true, true)
|
|
|
|
self:tryAdd("-Extra-", theme.subtitle, false, false, true)
|
|
self:tryAdd(alignR(textutils.formatTime(os.time()):gsub(" ","").."", 7), theme.extra, false, false, true) --Adds the current time, formatted, without spaces.
|
|
self:tryAdd("Used:"..alignR(str(16-message.openSlots),2), theme.extra, false, false, true)
|
|
self:tryAdd("Dug"..alignR(str(message.mined), 4), theme.extra, false, false, true)
|
|
self:tryAdd("Mvd"..alignR(str(message.moved), 4), theme.extra, false, false, true)
|
|
if message.status then
|
|
self:tryAdd(alignL(message.status, x), theme.info, false, false, true)
|
|
end
|
|
if message.chestFull then
|
|
self:tryAdd("ChstFll", theme.error, false, false, true)
|
|
end
|
|
|
|
end
|
|
if self.size[1] == 2 then --Medium Monitor
|
|
if not self:tryAdd(message.label, theme.title, false, false, true) then --This will be a title, basically
|
|
self:tryAdd("Quarry!", theme.title, false, false, true)
|
|
end
|
|
|
|
self:tryAdd(center("Fuel",x,"-"), theme.subtitle , false, true, true)
|
|
if not self:tryAdd(str(message.fuel), theme.extra, false, true, true) then --The fuel number may be bigger than the screen
|
|
self.toPrint[#self.toPrint] = nil
|
|
self:tryAdd("A lot", theme.extra, false, true, true)
|
|
end
|
|
|
|
self:tryAdd(str(message.percent).."% Complete", theme.pos , true) --This can be an example. Print (receivedMessage).percent in blue on all different screen sizes
|
|
|
|
self:tryAdd(center("Pos",x,"-"), theme.subtitle, false, true, true)
|
|
self:tryAdd(leftRight("X Coordinate:",message.xPos, x), theme.pos, true)
|
|
self:tryAdd(leftRight("Z Coordinate:",message.zPos, x), theme.pos , true)
|
|
self:tryAdd(leftRight("On Layer:",message.layersDone, x), theme.pos , true)
|
|
|
|
if not self:tryAdd("Size: "..str(message.x).."x"..str(message.z).."x"..str(message.layers), theme.dim , true, false) then --This is already here... I may as well give an alternative for those people with 1000^3quarries
|
|
self:tryAdd(str(message.x).."x"..str(message.z).."x"..str(message.layers), theme.dim , true, false)
|
|
end
|
|
self:tryAdd(center("Dim",x,"-"), theme.subtitle, false, true, true)
|
|
self:tryAdd(leftRight("Total X:", message.x, x), theme.dim, false, true, true)
|
|
self:tryAdd(leftRight("Total Z:", message.z, x), theme.dim, false, true, true)
|
|
self:tryAdd(leftRight("Total Layers:", message.layers, x), theme.dim, false, true, true)
|
|
self:tryAdd(leftRight("Volume", message.volume, x), theme.dim, false, false, true)
|
|
|
|
self:tryAdd(center("Extras",x,"-"), theme.subtitle, false, false, true)
|
|
self:tryAdd(leftRight("Time: ", textutils.formatTime(os.time()):gsub(" ","").."", x), theme.extra, false, false, true) --Adds the current time, formatted, without spaces.
|
|
self:tryAdd(leftRight("Used Slots:", 16-message.openSlots, x), theme.extra, false, false, true)
|
|
self:tryAdd(leftRight("Blocks Mined:", message.mined, x), theme.extra, false, false, true)
|
|
self:tryAdd(leftRight("Spaces Moved:", message.moved, x), theme.extra, false, false, not self.isPocket)
|
|
if message.status then
|
|
self:tryAdd(message.status, theme.info, false, false, true)
|
|
end
|
|
if message.chestFull then
|
|
self:tryAdd("Chest Full, Fix It", theme.error, false, true, true)
|
|
end
|
|
end
|
|
if self.size[1] >= 3 then --Large or larger screens
|
|
if not self:tryAdd(message.label..alignR(" Turtle #"..str(message.id),x-#message.label), theme.title, true) then
|
|
self:tryAdd("Your turtle's name is long...", theme.title, true)
|
|
end
|
|
self:tryAdd("Fuel: "..alignR(str(message.fuel),x-6), theme.extra, true)
|
|
|
|
self:tryAdd("Percentage Done: "..alignR(str(message.percent).."%",x-17), theme.pos, true)
|
|
|
|
local var1 = math.max(#str(message.x), #str(message.z), #str(message.layers))
|
|
local var2 = (x-6-var1+3)/3
|
|
self:tryAdd("Pos: "..alignR(" X:"..alignR(str(message.xPos),var1),var2)..alignR(" Z:"..alignR(str(message.zPos),var1),var2)..alignR(" Y:"..alignR(str(message.layersDone),var1),var2), theme.pos, true)
|
|
self:tryAdd("Size:"..alignR(" X:"..alignR(str(message.x),var1),var2)..alignR(" Z:"..alignR(str(message.z),var1),var2)..alignR(" Y:"..alignR(str(message.layers),var1),var2), theme.dim, true)
|
|
self:tryAdd("Volume: "..str(message.volume), theme.dim, false, true, true)
|
|
self:tryAdd("",{}, false, false, true)
|
|
self:tryAdd(center("____---- EXTRAS ----____",x), theme.subtitle, false, false, true)
|
|
self:tryAdd(center("Time:"..alignR(textutils.formatTime(os.time()),10), x), theme.extra, false, true, true)
|
|
self:tryAdd(center("Current Day: "..str(os.day()), x), theme.extra, false, false, true)
|
|
self:tryAdd("Used Inventory Slots: "..alignR(str(16-message.openSlots),x-22), theme.extra, false, true, true)
|
|
self:tryAdd("Blocks Mined: "..alignR(str(message.mined),x-14), theme.extra, false, true, true)
|
|
self:tryAdd("Blocks Moved: "..alignR(str(message.moved),x-14), theme.extra, false, true, true)
|
|
self:tryAdd("Distance to Turtle: "..alignR(str(message.distance), x-20), theme.extra, false, false, true)
|
|
self:tryAdd("Actual Y Pos (Not Layer): "..alignR(str(message.yPos), x-26), theme.extra, false, false, true)
|
|
|
|
if message.chestFull then
|
|
self:tryAdd("Dropoff is Full, Please Fix", theme.error, false, true, true)
|
|
end
|
|
if message.foundBedrock then
|
|
self:tryAdd("Found Bedrock! Please Check!!", theme.error, false, true, true)
|
|
end
|
|
if message.status then
|
|
self:tryAdd("Status: "..message.status, theme.info, false, true, true)
|
|
end
|
|
if message.isAtChest then
|
|
self:tryAdd("Turtle is at home chest", theme.info, false, true, true)
|
|
end
|
|
if message.isGoingToNextLayer then
|
|
self:tryAdd("Turtle is going to next layer", theme.info, false, true, true)
|
|
end
|
|
|
|
|
|
|
|
end
|
|
if self.term.isColor() and ((self.size[2] >= 2 and self.size[1] >= 3) or self.isPocket) then
|
|
local line = self.acceptsInput and self.dim[2]-1 or self.dim[2]
|
|
local part = math.floor(x/4)
|
|
if #self.buttons == 0 then
|
|
self:addButton(button.new(line, part*0, part*1-1, "drop","Drop"))
|
|
self:addButton(button.new(line, part*1, part*2-1, "pause","Pause"))
|
|
self:addButton(button.new(line, part*2, part*3-1, "return","Return"))
|
|
self:addButton(button.new(line, part*3, part*4-1, "refuel","Refuel"))
|
|
end
|
|
self:tryAddRaw(line, button.makeLine(self.buttons,"|"):sub(1,self.isPocket and -2 or -1), theme.command, false, true) --Silly code because pocket breaks
|
|
end
|
|
else --If is done
|
|
if self.size[1] == 1 then --Special case for small monitors
|
|
self:tryAdd("Done", theme.title, true)
|
|
if not self:tryAdd("Dug"..alignR(str(message.mined),4, false), theme.pos, true) then
|
|
self:tryAdd("Dug", theme.pos, true)
|
|
self:tryAdd(alignR(str(message.mined),x), theme.pos, true)
|
|
end
|
|
if not self:tryAdd("Fuel"..alignR(str(message.fuel),3, false), theme.pos, true) then
|
|
self:tryAdd("Fuel", theme.pos, true)
|
|
self:tryAdd(alignR(str(message.fuel),x), theme.pos, true)
|
|
end
|
|
self:tryAdd("-------", theme.subtitle, false,true,true)
|
|
self:tryAdd("Turtle", theme.subtitle, false, true, true)
|
|
self:tryAdd(center("is", x), theme.subtitle, false, true, true)
|
|
self:tryAdd(center("Done!", x), theme.subtitle, false, true, true)
|
|
else
|
|
self:tryAdd("Done!", theme.title, true)
|
|
self:tryAdd("Curr Fuel: "..str(message.fuel), theme.pos, true)
|
|
if message.preciseTotals then
|
|
local tab = {}
|
|
for a,b in pairs(message.preciseTotals) do --Sorting the table
|
|
a = a:match(":(.+)")
|
|
if #tab == 0 then --Have to initialize or rest does nothing :)
|
|
tab[1] = {a,b}
|
|
else
|
|
for i=1, #tab do --This is a really simple sort. Probably not very efficient, but I don't care.
|
|
if b > tab[i][2] then --Gets the second value from the table, which is the itemCount
|
|
table.insert(tab, i, {a,b})
|
|
break
|
|
elseif i == #tab then --Insert at the end if not bigger than anything
|
|
table.insert(tab,{a,b})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
for i=1, #tab do --Print all the blocks in order
|
|
local firstPart = "#"..tab[i][1]..": "
|
|
self:tryAdd(firstPart..alignR(tab[i][2], x-#firstPart), (i%2 == 0) and theme.inverse or theme.info, true, true, true) --Switches the colors every time
|
|
end
|
|
else
|
|
self:tryAdd("Blocks Dug: "..str(message.mined), theme.inverse, true)
|
|
self:tryAdd("Cobble Dug: "..str(message.cobble), theme.pos, false, true, true)
|
|
self:tryAdd("Fuel Dug: "..str(message.fuelblocks), theme.pos, false, true, true)
|
|
self:tryAdd("Others Dug: "..str(message.other), theme.pos, false, true, true)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
screenClass.updateHandshake = function(self)
|
|
self.toPrint = {}
|
|
local half = math.ceil(self.dim[2]/2)
|
|
if self.size[1] == 1 then --Not relying on the parameter system because less calls
|
|
self:tryAddRaw(half-2, "Waiting", self.theme.error, true)
|
|
self:tryAddRaw(half-1, "For Msg", self.theme.error, true)
|
|
self:tryAddRaw(half, "On Chnl", self.theme.error, true)
|
|
self:tryAddRaw(half+1, tostring(self.receive), self.theme.error, true)
|
|
else
|
|
local str = "for"
|
|
if self.size[1] == 2 then str = "4" end--Just a small grammar change
|
|
self:tryAddRaw(half-2, "", self.theme.error, true) --Filler
|
|
self:tryAddRaw(half-1, center("Waiting "..str.." Message", self.dim[1]), self.theme.error, true)
|
|
self:tryAddRaw(half, center("On Channel "..tostring(self.receive), self.dim[1]), self.theme.error, true)
|
|
self:tryAddRaw(half+1, "",self.theme.error, true)
|
|
end
|
|
end
|
|
screenClass.updateBroken = function(self) --If screen needs channel
|
|
self.toPrint = {}
|
|
if self.size[1] == 1 then
|
|
self:tryAddC("No Rec", self.theme.pos, false, true, true)
|
|
self:tryAddC("Channel", self.theme.pos, false, true, true)
|
|
self:tryAddC("-------", self.theme.title, false, true, true)
|
|
self:tryAddC("On Comp", self.theme.info, true)
|
|
self:tryAddC("Type:", self.theme.info, true)
|
|
self:tryAddC("RECEIVE", self.theme.command, true)
|
|
if not self:tryAddC(self.side:upper(), self.theme.command, true) then --If we can't print the full side
|
|
self:tryAddC("[side]",self.theme.command, true)
|
|
end
|
|
self:tryAddC("[Chnl]", self.theme.command, true)
|
|
else
|
|
self:tryAddC("No receiving", self.theme.pos, false, true, true)
|
|
self:tryAddC("channel for", self.theme.pos, false, true, true)
|
|
self:tryAddC("this screen", self.theme.pos, false, true, true)
|
|
self:tryAddC("-----------------", self.theme.title, false, true, true)
|
|
self:tryAddC("On main computer,", self.theme.info, true)
|
|
self:tryAddC("Type:", self.theme.info, true)
|
|
self:tryAdd("", self.theme.command, false, true, true)
|
|
self:tryAddC('"""', self.theme.command, false, true, true)
|
|
self:tryAddC("RECEIVE", self.theme.command, true)
|
|
if not self:tryAddC(self.side:upper(), self.theme.command, true) then --If we can't print the full side
|
|
self:tryAddC("[side]",self.theme.command, true)
|
|
end
|
|
self:tryAddC("[desired channel]", self.theme.command, true)
|
|
self:tryAddC('"""', self.theme.command, false, true, true)
|
|
end
|
|
end
|
|
screenClass.updateStation = function(self)
|
|
self.toPrint = {}
|
|
sepChar = "| "
|
|
local part = math.floor((self.dim[1]-3*#sepChar - 3)/3)
|
|
self:tryAdd(alignL("ID",3)..sepChar..alignL("Side",part)..sepChar..alignL("Channel",part)..sepChar..alignL("Theme",part), self.theme.title, true, true, true)--Headings
|
|
local line = ""
|
|
for i=1, self.dim[1] do line = line.."-" end
|
|
self:tryAdd(line, self.theme.title, false, true, true)
|
|
for a,b in ipairs(screenClass.screens) do
|
|
if b.side ~= "REMOVED" then
|
|
self:tryAdd(alignL(b.id,3)..sepChar..alignL(b.side,part)..sepChar..alignL(b.receive, part)..sepChar..alignL(b.theme.name,part), self.theme.info, true, true, true)--Prints info about all screens
|
|
end
|
|
end
|
|
end
|
|
|
|
screenClass.updateDisplay = screenClass.updateNormal --Update screen method is normally this one
|
|
|
|
--Misc
|
|
screenClass.setNormalDisplay = function(self)
|
|
self.updateDisplay = self.updateNormal --This defaults to super if doesn't exist
|
|
end
|
|
screenClass.setHandshakeDisplay = function(self)
|
|
self.updateDisplay = self.updateHandshake --Sets update to handshake version, defaults to super if doesn't exist
|
|
end
|
|
screenClass.setBrokenDisplay = function(self)
|
|
self.updateDisplay = self.updateBroken
|
|
end
|
|
screenClass.setStationDisplay = function(self)
|
|
self.updateDisplay = self.updateStation
|
|
end
|
|
|
|
--Help Function. Goes so low so can see screenClass.theme
|
|
local function displayHelp()
|
|
local dummy = {term = term} --This will be a dummy "screnClass object" for setting color
|
|
setmetatable(dummy, {__index = screenClass})
|
|
local theme = dummy.theme
|
|
local tab = {}
|
|
local indexOuter = "main"
|
|
local indexInner = 1
|
|
for key, value in pairs(helpResources) do
|
|
tab[key] = {}
|
|
for a in value:gmatch("$$([^$]+)") do
|
|
table.insert(tab[key], a) --Just inserting pages
|
|
end
|
|
end
|
|
while true do
|
|
dummy:setColor(theme.help)
|
|
clearScreen(1,2)
|
|
print(tab[indexOuter][indexInner]:match("\n(.+)")) --Print all but first line
|
|
dummy:setColor(theme.title)
|
|
dummy.term.setCursorPos(1,1)
|
|
print(alignL(tab[indexOuter][indexInner]:match("[^\n]+") or "",({dummy.term.getSize()})[1])) --Print first line
|
|
dummy:setColor(theme.info)
|
|
local text = tostring(indexInner).."/"..tostring(#tab[indexOuter])
|
|
term.setCursorPos(({term.getSize()})[1]-#text,1)
|
|
term.write(text) --Print the current page number
|
|
local event, key = os.pullEvent("key")
|
|
key = keyMap[key]
|
|
if tonumber(key) and tab[tonumber(key)] then
|
|
indexOuter = tonumber(key)
|
|
indexInner = 1
|
|
elseif key == "Q" then
|
|
os.pullEvent("char") --Capture extra event (note: this always works because only q triggers this)
|
|
return true
|
|
elseif key == "0" then --Go back to beginning
|
|
indexOuter, indexInner = "main",1
|
|
elseif key == "up" and indexInner > 1 then
|
|
indexInner = indexInner-1
|
|
elseif key == "down" and indexInner < #tab[indexOuter] then
|
|
indexInner = indexInner + 1
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
|
|
local function wrapPrompt(prefix, str, dim) --Used to wrap the commandString
|
|
return prefix..str:sub(roundNegative(#str+#prefix-computer.dim[1]+2), -1).."_" --it is str + 2 because we add in the "_"
|
|
end
|
|
|
|
local function updateAllScreens()
|
|
for a, b in pairs(screenClass.sides) do
|
|
b:updateDisplay()
|
|
b:reset()
|
|
b:pushScreenUpdates()
|
|
end
|
|
end
|
|
--Rednet
|
|
local function newMessageID()
|
|
return math.random(1,2000000000) --1 through 2 billion. Good enough solution
|
|
end
|
|
local function transmit(send, receive, message, legacy, fingerprint)
|
|
fingerprint = fingerprint or replyFingerprint
|
|
if legacy then
|
|
modem.transmit(send, receive, message)
|
|
else
|
|
modem.transmit(send, receive, {message = message, id = newMessageID(), fingerprint = fingerprint})
|
|
end
|
|
end
|
|
|
|
--QuadRotor
|
|
local function launchQuad(message)
|
|
if quadEnabled and message.emergencyLocation then --This means the turtle is out of fuel. Also that it sent its two initial positions
|
|
local movement = {}
|
|
local function add(what) table.insert(movement,what) end
|
|
add(quadDirection) --Get to the fuel chest
|
|
add("suck")
|
|
add(quadDirection) --So it can properly go down/up first
|
|
local function go(dest, orig, firstMove) --Goes to a place. firstMove because I'm lazy. Its for getting away from computer. If false, its the second move so go one above turtle. If nothing then nothing
|
|
local distX, distY, distZ = dest[1]-orig[1], dest[2]-orig[2], dest[3]-orig[3]
|
|
if firstMove then
|
|
distX = distX - 3 * (quadDirection == "east" and 1 or (quadDirection == "west" and -1 or 0))
|
|
distZ = distZ - 3 * (quadDirection == "south" and 1 or (quadDirection == "north" and -1 or 0))
|
|
distY = distY - 1 --Because the quad is a block above the first thing
|
|
elseif firstMove == false then
|
|
local num = 2
|
|
if message.layersDone <= 1 then
|
|
num = 1
|
|
end
|
|
distY = distY + num * (distY < 0 and 1 or -1) --This is to be above the turtle and accounts for invert
|
|
end
|
|
add((distY > 0 and "up" or "down").." "..tostring(math.abs(distY)))
|
|
add((distX > 0 and "east" or "west").." "..tostring(math.abs(distX)))
|
|
add((distZ > 0 and "south" or "north").." "..tostring(math.abs(distZ)))
|
|
if firstMove == false and message.layersDone > 1 then
|
|
add(distY < 0 and "down" or "up") --This is so it goes into the turtle's proper layer (invert may or may not work, actually)
|
|
end
|
|
end
|
|
debug("Location Types")
|
|
debug(computerLocation)
|
|
debug(message.firstPos)
|
|
debug(message.secondPos)
|
|
debug(message.emergencyLocation)
|
|
go(message.firstPos, computerLocation, true) --Get to original position of turtle
|
|
go(message.secondPos,message.firstPos) --Get into quarry
|
|
go(message.emergencyLocation, message.secondPos, false)
|
|
|
|
add("drop")
|
|
add("return")
|
|
for a,b in pairs(movement) do
|
|
debug(a," ",b)
|
|
end
|
|
quadBase.flyQuad(movement) --Note, if there are no quadrotors, nothing will happen and the turtle will sit forever
|
|
|
|
end
|
|
end
|
|
|
|
--==SET UP==
|
|
clearScreen()
|
|
print("Welcome to Quarry Receiver!")
|
|
sleep(1)
|
|
|
|
--==ARGUMENTS==
|
|
|
|
--[[
|
|
Parameters:
|
|
-help/-?/help/?
|
|
-v/verbose --Turn on debugging
|
|
-receiveChannel/channel [channel] --For only the main screen
|
|
-theme --Sets a default theme
|
|
-screen [side] [channel] [theme]
|
|
-station
|
|
-auto --Prompts for all sides, or you can supply a list of receive channels for random assignment!
|
|
-colorEditor
|
|
-quad [cardinal direction] --This looks for a quadrotor from the quadrotors mod. The direction is of the fuel chest.
|
|
-autoRestart --Will reset any attached screen when done, instead of bricking them
|
|
]]
|
|
|
|
--tArgs init
|
|
local parameters = {} --Each command is stored with arguments
|
|
|
|
local function addParam(value)
|
|
val = value:lower()
|
|
if val:match("^%-") then
|
|
parameters[#parameters+1] = {val:sub(2)} --Starts a chain with the command. Can be unpacked later
|
|
parameters[val:sub(2)] = {} --Needed for force/before/after parameters
|
|
elseif parameterIndex ~= 0 then
|
|
table.insert(parameters[#parameters], value) --value because arguments should be case sensitive for filenames
|
|
table.insert(parameters[parameters[#parameters][1]], value) --Needed for force/after parameters
|
|
end
|
|
end
|
|
|
|
for a,b in ipairs(tArgs) do
|
|
addParam(b)
|
|
end
|
|
|
|
if parameters.theme then --This goes here so help can display in different theme :)
|
|
screenClass:setTheme(parameters.theme[1])
|
|
end
|
|
|
|
for a,b in ipairs(tArgs) do
|
|
val = b:lower()
|
|
if val == "help" or val == "-help" or val == "?" or val == "-?" or val == "usage" or val == "-usage" then
|
|
displayHelp() --To make
|
|
error("The End of Help",0)
|
|
end
|
|
end
|
|
|
|
--Debug parameters
|
|
if parameters.v or parameters.verbose then --Why not
|
|
doDebug = true
|
|
end
|
|
|
|
for i=1,#parameters do
|
|
debug("Parameter: ",parameters[i][1])
|
|
end
|
|
|
|
--Options before screen loads
|
|
|
|
if parameters.modem then
|
|
modemSide = parameters.modem[1]
|
|
end
|
|
|
|
if parameters.quad then
|
|
if not parameters.quad[1] then parameters.quad[1] = "direction doesn't exist" end
|
|
local dir = parameters.quad[1]:lower():sub(1,1)
|
|
if quadDirections[dir] then
|
|
quadEnabled = true
|
|
quadDirection = quadDirections[dir]
|
|
else
|
|
clearScreen()
|
|
print("Please specify the cardinal direction your quad station is in")
|
|
print("Make sure you have a quad station on one side with a chest behind it, forming a line")
|
|
print("Like this: [computer] [station] [fuel chest]")
|
|
print("The program will now terminate")
|
|
error("",0)
|
|
end
|
|
end
|
|
|
|
if parameters.autorestart then
|
|
local val = parameters.autorstart[1]
|
|
if not val then
|
|
autoRestart = true --Assume no value = force true
|
|
else
|
|
val = val:sub(1,1):lower()
|
|
autoRestart = not (val == "n" or val == "f")
|
|
end
|
|
end
|
|
|
|
--Init Modem
|
|
while not initModem() do
|
|
clearScreen()
|
|
print("No modem is connected, please attach one")
|
|
if not peripheral.find then
|
|
print("What side was that on?")
|
|
modemSide = read()
|
|
else
|
|
os.pullEvent("peripheral")
|
|
end
|
|
end
|
|
debug("Modem successfully connected!")
|
|
|
|
local function autoDetect(channels)
|
|
if type(channels) ~= "table" then channels = {} end
|
|
local tab = peripheral.getNames()
|
|
local index = 1
|
|
for i=1, #tab do
|
|
if peripheral.getType(tab[i]) == "monitor" and not screenClass.sides[tab[i]] then
|
|
screenClass.new(tab[i], channels[index]) --You can specify a list of channels in "auto" parameter
|
|
index = index+1
|
|
end
|
|
end
|
|
end
|
|
|
|
--Init QuadRotor Station
|
|
if quadEnabled then
|
|
local flag
|
|
while not flag do
|
|
for a,b in ipairs({"front","back","left","right","top"}) do
|
|
if peripheral.isPresent(b) and peripheral.getType(b) == "quadbase" then
|
|
quadBase = peripheral.wrap(b)
|
|
end
|
|
end
|
|
clearScreen()
|
|
if not quadBase then
|
|
print("No QuadRotor Base Attached, please attach one")
|
|
elseif quadBase.getQuadCount() == 0 then
|
|
print("Please install at least one QuadRotor in the base")
|
|
sleep(1) --Prevents screen flickering and overcalling gps
|
|
else
|
|
flag = true
|
|
debug("QuadBase successfully connected!")
|
|
end
|
|
if not computerLocation and not gps.locate(5) then
|
|
flag = false
|
|
error("No GPS lock. Please make a GPS network to use quadrotors")
|
|
else
|
|
computerLocation = {gps.locate(5)}
|
|
debug("GPS Location Acquired")
|
|
end
|
|
end
|
|
end
|
|
|
|
--Init Computer Screen Object (was defined at top)
|
|
computer = screenClass.new("computer", (parameters.receivechannel and parameters.receivechannel[1]) or (parameters.channel and parameters.channel[1]))--This sets channel, checking if parameter exists
|
|
computer.updateNormal = function(self)
|
|
screenClass.updateNormal(self)
|
|
computer:displayCommand()
|
|
end
|
|
computer.updateHandshake = function(self) --Not in setHandshake because that func checks object updateHandshake
|
|
screenClass.updateHandshake(self)
|
|
computer:displayCommand()
|
|
end
|
|
computer.updateBroken = function(self)
|
|
screenClass.updateBroken(self)
|
|
computer:displayCommand()
|
|
end
|
|
computer.updateStation = function(self)--This gets set in setSize
|
|
screenClass.updateStation(self)
|
|
self:displayCommand()
|
|
end
|
|
|
|
|
|
for i=1, #parameters do --Do actions for parameters that can be used multiple times
|
|
local command, args = parameters[i][1], parameters[i] --For ease
|
|
if command == "screen" then
|
|
if not screenClass.sides[args[2]] then --Because this screwed up the computer
|
|
local a = screenClass.new(args[2], args[3], args[4])
|
|
debug(type(a))
|
|
else
|
|
debug("Overwriting existing screen settings for '",args[2],"'")
|
|
local a = screenClass.sides[args[2]]
|
|
a:setChannel(tonumber(args[3]))
|
|
a:setTheme(args[4])
|
|
end
|
|
end
|
|
if command == "station" then --This will set the screen update to display stats on all other monitors
|
|
if not args[2] or args[2]:lower() == "computer" then --Not below because it exists
|
|
computer:setStation() --This handles setting updateNormal, setHandshakeDisplay, etc
|
|
else
|
|
local a = screenClass.new(args[2], nil, args[3]) --This means syntax is -station [side] [theme]
|
|
if a then --If the screen actually exists
|
|
a:setStation()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if parameters.auto then --This must go after computer declaration so computer ID is 1
|
|
autoDetect(parameters.auto)
|
|
addParam("-station") --Set computer as station
|
|
addParam("computer") --Yes, I'm literally just feeding in more tArgs like from IO
|
|
end
|
|
|
|
computer.displayCommand = function(self)
|
|
local sideString = ((defaultSide and " (") or "")..(defaultSide or "")..((defaultSide and ")") or "")
|
|
if self.size == 1 then
|
|
self:tryAddRaw(self.dim[2], wrapPrompt("Cmd"..sideString:sub(2,-2)..": ", commandString, self.dim[1]), self.theme.command, true)
|
|
else
|
|
self:tryAddRaw(self.dim[2], wrapPrompt("Command"..sideString..": ",commandString, self.dim[1]), self.theme.command, true) --This displays the last part of a string.
|
|
end
|
|
end
|
|
--Initializing the computer screen
|
|
if parameters.coloreditor then
|
|
|
|
computer:removeChannel() --So it doesn't receive messages
|
|
computer.isStation = true --So we can't assign a channel
|
|
|
|
computer.updateNormal = function(self) --This is only for editing colors
|
|
self.toPrint = {}
|
|
for i=1, #requiredColors do
|
|
self:tryAdd(requiredColors[i], self.theme[requiredColors[i]],true)
|
|
end
|
|
self:displayCommand()
|
|
end
|
|
computer.updateHandshake = computer.updateNormal
|
|
computer.updateBroken = computer.updateNormal
|
|
computer.updateStation = computer.updateNormal
|
|
end
|
|
computer:setSize() --Update changes made to display functions
|
|
|
|
for a,b in pairs(screenClass.sides) do debug(a) end
|
|
|
|
--==FINAL CHECKS==
|
|
|
|
--If only one screen and computer has no channel, make it a station
|
|
if #screenClass.screens > 1 and not computer.receive then
|
|
debug("Only one screen, no comp channel. Setting station")
|
|
computer:setStation()
|
|
end
|
|
|
|
--Updating all screen for first time and making sure channels are open
|
|
for a, b in pairs(screenClass.sides) do
|
|
b:setSize()
|
|
b:updateDisplay()--Finish initialization process
|
|
b:reset()
|
|
b:pushScreenUpdates()
|
|
end
|
|
|
|
--Handshake will be handled in main loop
|
|
|
|
--[[Workflow
|
|
Wait for events
|
|
modem_message
|
|
if valid channel and valid message, update appropriate screen
|
|
key
|
|
if any letter, add to command string if room.
|
|
if enter key
|
|
if valid self command, execute command. Commands:
|
|
command [side] [command] --If only one screen, then don't need channel. Send a command to a turtle
|
|
screen [side] [channel] [theme] --Links a new screen to use.
|
|
remove [side] --Removes a screen
|
|
theme [themeName] --Sets the default theme
|
|
theme [side] [themeName] --Changes this screen's theme
|
|
savetheme [new name] [themeName]
|
|
color [side/theme] [colorName] [textColor] [backgroundColor]
|
|
side [side] --Sets a default side, added to prompts
|
|
set [string] --Sets a default command, added to display immediately
|
|
receive [side] [newChannel] --Changes the channel of the selected screen
|
|
send [side] [newChannel]
|
|
auto --Automatically adds screens not connected
|
|
station --Sets the selected screen as a station (or resets if already a station)
|
|
exit/quit/end
|
|
peripheral_detach
|
|
check what was lost, if modem, set to nil. If screen side, do screen:setSize()
|
|
peripheral
|
|
check if screen side already added
|
|
reset screen size
|
|
monitor_resize
|
|
resize proper screen
|
|
monitor_touch
|
|
if screen already added
|
|
select screen on main computer
|
|
else
|
|
add screen
|
|
|
|
]]
|
|
|
|
--Modes: 1 - Sided, 2 - Not Sided, 3 - Both sided and not
|
|
local validCommands = {command = 1, screen = 2, remove = 1, theme = 3, exit = 2, quit = 2, ["end"] = 2, color = 3, side = 2, set = 2, receive = 1, send = 1, savetheme = 2,
|
|
auto = 2, verbose = 2, quiet = 2, station = 1}
|
|
while continue do
|
|
local event, par1, par2, par3, par4, par5 = os.pullEvent()
|
|
----MESSAGE HANDLING----
|
|
if event == "modem_message" and screenClass.channels[par2] then --If we got a message for a screen that exists
|
|
local screen = screenClass.channels[par2] --For convenience
|
|
if not screen.send then --This is the handshake
|
|
debug("\nChecking handshake. Received: ",par4)
|
|
local flag = false
|
|
if par4 == expectedMessage then --Legacy quarries don't accept receiver dropping in mid-run
|
|
screen.legacy = true --Accepts serialized tables
|
|
flag = true
|
|
elseif type(par4) == "table" and par4.fingerprint == expectedFingerprint then --Don't care about expected message, allows us to start receiver mid-run, fingerprint should be pretty specific
|
|
screen.legacy = false
|
|
flag = true
|
|
end
|
|
|
|
if flag and (autoRestart or (not autoRestart and not screen.isDone)) then --We don't accept handshakes when we don't want autorestarts
|
|
screen.isDone = false
|
|
screen.rec = copyTable(screenClass.rec) --Need to reset this. Existing message from restart doesn't have everything
|
|
debug("Screen ",screen.side," received a handshake")
|
|
screen.send = par3
|
|
screen:setSize() --Resets update method to proper since channel is set
|
|
debug("Sending back on ",screen.send)
|
|
transmit(screen.send,screen.receive, replyMessage, screen.legacy)
|
|
end
|
|
|
|
else --Everything else is for regular messages
|
|
|
|
local rec
|
|
if screen.legacy then --We expect strings here
|
|
if type(par4) == "string" then --Otherwise its not ours
|
|
if par4 == "stop" then --This is the stop message. All other messages will be ending ones
|
|
screen.isDone = true
|
|
elseif par4 == expectedMessage then --We support dropping in mid-run
|
|
debug("Screen ",screen.side," received mid-run handshake")
|
|
transmit(screen.send,screen.receive, replyMessage, screen.legacy)
|
|
elseif textutils.unserialize(par4) then
|
|
rec = textutils.unserialize(par4)
|
|
rec.distance = par5
|
|
end
|
|
end
|
|
elseif type(par4) == "table" and par4.fingerprint == expectedFingerprint then --Otherwise, we check if it is valid message
|
|
|
|
if type(par4.message) == "table" then
|
|
rec = par4.message
|
|
if not par4.distance then --This is cool because it can add distances from the repeaters
|
|
rec.distance = par5
|
|
else
|
|
rec.distance = par4.distance + par5
|
|
end
|
|
if rec.isDone then
|
|
screen.isDone = true
|
|
screen.send = nil --So that we can receive handshakes again.
|
|
end
|
|
elseif par4.message == expectedMessage then
|
|
debug("Screen ",screen.side," received mid-run handshake")
|
|
transmit(screen.send,screen.receive, replyMessage, screen.legacy)
|
|
else
|
|
debug("Message received did not contain table")
|
|
end
|
|
end
|
|
|
|
if rec then
|
|
rec.distance = math.floor(rec.distance)
|
|
rec.label = rec.label or "Quarry!"
|
|
screen.rec = rec --Set the table
|
|
--Updating screen occurs outside of the if
|
|
local toSend
|
|
if screen.queuedMessage then
|
|
toSend = screen.queuedMessage
|
|
screen.queuedMessage = nil
|
|
else
|
|
toSend = replyMessage
|
|
end
|
|
if not screen.isDone then --Because then sendChannel doesn't exist
|
|
transmit(screen.send,screen.receive, toSend, screen.legacy) --Send reply message for turtle
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
launchQuad(screen.rec) --Launch the Quad! (This only activates when turtle needs it)
|
|
|
|
screen:updateDisplay() --isDone is queried inside this
|
|
screen:reset(screen.theme.background)
|
|
screen:pushScreenUpdates() --Actually write things to screen
|
|
--if screen.isDone and not autoRestart then screen:removeChannel() end --Don't receive any more messages. Allows turtle to think connected. Done after message sending so no error :)
|
|
|
|
----KEY HANDLING----
|
|
elseif event == "key" and keyMap[par1] then
|
|
local key = keyMap[par1]
|
|
if key ~= "enter" then --If we aren't submitting a command
|
|
if key == "backspace" then
|
|
if #commandString > 0 then
|
|
commandString = commandString:sub(1,-2)
|
|
end
|
|
elseif key == "up" then
|
|
commandString = lastCommand or commandString --Set to last command, or do nothing if it doesn't exist
|
|
elseif key == "down" then
|
|
commandString = "" --If key down, clear
|
|
elseif #key == 1 then
|
|
commandString = commandString..key
|
|
end
|
|
--ALL THE COMMANDS
|
|
else --If we are submitting a command
|
|
lastCommand = commandString --For using up arrow
|
|
local args = {}
|
|
for a in commandString:gmatch("%S+") do --This captures all individual words in the command string
|
|
args[#args+1] = a:lower()
|
|
end
|
|
local command = args[1]
|
|
if validCommands[command] then --If it is a valid command...
|
|
local commandType = validCommands[command]
|
|
if commandType == 1 or commandType == 3 then --If the command requires a "side" like transmitting commands, versus setting a default
|
|
if defaultSide then table.insert(args, 2, defaultSide) end
|
|
local screen
|
|
local test = screenClass.screens[tonumber(args[2])]
|
|
if test and test.side ~= "REMOVED" then --This way we can specify IDs as well
|
|
screen = test
|
|
else
|
|
screen = screenClass.sides[args[2]]
|
|
end
|
|
if screen then --If the side exists
|
|
if command == "command" and screen.send then --If sending command to the turtle
|
|
screen.queuedMessage = table.concat(args," ", 3) --Tells message handler to send appropriate message
|
|
--transmit(screen.send, screen.receive, table.concat(args," ", 3), screen.legacy) --This transmits all text in the command with spaces. Duh this is handled when we get message
|
|
end
|
|
|
|
if command == "color" then
|
|
screen.theme:addColor(args[3],colors[args[4]],colors[args[5]] )
|
|
updateAllScreens() --Because we are changing a theme color which others may have
|
|
end
|
|
if command == "theme" then
|
|
screen:setTheme(args[3])
|
|
end
|
|
if command == "send" then --This changes a send channel, and can also revert to handshake
|
|
local chan = checkChannel(tonumber(args[3]) or -1)
|
|
if chan then screen.send = chan else screen.send = nil end
|
|
screen:setSize() --If on handshake, resets screen
|
|
end
|
|
if command == "receive" and not screen.isStation then
|
|
local chan = checkChannel(tonumber(args[3]) or -1)
|
|
if chan and not screenClass.channels[chan] then
|
|
screen:setChannel(chan)
|
|
screen:setSize() --Update broken status
|
|
end
|
|
end
|
|
if command == "station" then
|
|
if screen.isStation then screen:removeStation() else screen:setStation() end
|
|
end
|
|
if command == "remove" and screen.side ~= "computer" then --We don't want to remove the main display!
|
|
print()
|
|
screen:remove()
|
|
else --Because if removed it does stupid things
|
|
screen:reset()
|
|
debug("here")
|
|
screen:updateDisplay()
|
|
debug("Here")
|
|
screen:pushScreenUpdates()
|
|
debug("Hereer")
|
|
end
|
|
end
|
|
end
|
|
if commandType == 2 or commandType == 3 then--Does not require a screen side
|
|
if command == "screen" and peripheral.getType(args[2]) == "monitor" then --Makes sure there is a monitor on the screen side
|
|
if not args[3] or not screenClass.channels[tonumber(args[3])] then --Make sure the channel doesn't already exist
|
|
local mon = screenClass.new(args[2], args[3], args[4])
|
|
--args[3] is the channel and will set broken display if it doesn't exist
|
|
--args[4] is the theme, and will default if doesn't exists.
|
|
mon:updateDisplay()
|
|
mon:reset()
|
|
mon:pushScreenUpdates()
|
|
end
|
|
end
|
|
if command == "theme" then
|
|
screenClass:setTheme(args[2], true) --Otherwise this would set base theme to nil, erroring
|
|
updateAllScreens()
|
|
end
|
|
if command == "color" and themes[args[2]] then
|
|
themes[args[2]]:addColor(args[3],colors[args[4]],colors[args[5]])
|
|
updateAllScreens() --Because any screen could have this theme
|
|
end
|
|
if command == "side" then
|
|
if screenClass.sides[args[2]] then
|
|
defaultSide = args[2]
|
|
else
|
|
defaultSide = nil
|
|
end
|
|
end
|
|
if command == "set" then
|
|
if args[2] then
|
|
defaultCommand = table.concat(args," ",2)
|
|
defaultCommand = defaultCommand:upper()
|
|
else
|
|
defaultCommand = nil
|
|
end
|
|
end
|
|
if command == "savetheme" then
|
|
if saveTheme(themes[args[2]], args[3]) then
|
|
computer:tryAddRaw(computer.dim[2]-1, "Save Theme Succeeded!", computer.theme.inverse, true)
|
|
else
|
|
computer:tryAddRaw(computer.dim[2]-1, "Save Theme Failed!", computer.theme.inverse, true)
|
|
end
|
|
computer:reset()
|
|
computer:pushScreenUpdates()
|
|
sleep(1)
|
|
end
|
|
if command == "auto" then
|
|
local newTab = copyTable(args) --This is so we can pass all additional words as channel numbers
|
|
table.remove(newTab, 1)
|
|
autoDetect(newTab)
|
|
updateAllScreens()
|
|
end
|
|
if command == "verbose" then doDebug = true end
|
|
if command == "quiet" then doDebug = false end
|
|
if command == "quit" or command == "exit" or command == "end" then
|
|
continue = false
|
|
end
|
|
end
|
|
else
|
|
debug("\nInvalid Command")
|
|
end
|
|
if defaultCommand then commandString = defaultCommand.." " else commandString = "" end --Reset command string because it was sent
|
|
end
|
|
|
|
|
|
--Update computer display (computer is only one that displays command string
|
|
computer:updateDisplay() --Note: Computer's method automatically adds commandString to last line
|
|
if not continue then computer:tryAddRaw(computer.dim[2]-1,"Program Exiting", computer.theme.inverse, false, true, true) end
|
|
computer:reset()
|
|
computer:pushScreenUpdates()
|
|
|
|
elseif event == "monitor_resize" then
|
|
local screen = screenClass.sides[par1]
|
|
if screen then
|
|
screen:setSize()
|
|
screen:updateDisplay()
|
|
screen:reset()
|
|
screen:pushScreenUpdates()
|
|
end
|
|
elseif event == "monitor_touch" then
|
|
local screen = screenClass.sides[par1]
|
|
debug("Side: ",par1," touched")
|
|
if screen then --This part is copied from the "side" command
|
|
local test = button.checkPoint(screen.buttons, {par2, par3})
|
|
if test then
|
|
screen.queuedMessage = test
|
|
else
|
|
if not screen.receive then
|
|
commandString = "RECEIVE "..par1:upper().." "
|
|
end
|
|
end
|
|
else
|
|
debug("Adding Screen")
|
|
local mon = screenClass.new(par1)
|
|
commandString = "RECEIVE "..mon.side:upper().." "
|
|
mon:reset()
|
|
mon:updateDisplay()
|
|
mon:pushScreenUpdates()
|
|
|
|
end
|
|
computer:reset()
|
|
computer:updateDisplay()
|
|
computer:pushScreenUpdates() --Need to update computer for command string
|
|
elseif event == "mouse_click" then
|
|
screen = computer
|
|
local test = button.checkPoint(screen.buttons, {par2, par3})
|
|
if test then
|
|
screen.queuedMessage = test
|
|
end
|
|
|
|
elseif event == "peripheral_detach" then
|
|
local screen = screenClass.sides[par1]
|
|
if screen then
|
|
screen:setSize()
|
|
end
|
|
--if screen then
|
|
-- screen:remove()
|
|
--end
|
|
|
|
elseif event == "peripheral" then
|
|
local screen = screenClass.sides[par1]
|
|
if screen then
|
|
screen:setSize()
|
|
elseif peripheral.getType(par1) == "monitor" then
|
|
commandString = "SCREEN "..par1:upper().." "
|
|
end
|
|
|
|
end
|
|
|
|
local flag = false --Saying all screens are done, must disprove
|
|
local count = 0 --We want it to wait if no screens have channels
|
|
for a,b in pairs(screenClass.channels) do
|
|
count = count + 1
|
|
if autoRestart or not b.isDone then
|
|
flag = true
|
|
end
|
|
end
|
|
if continue and count > 0 then --If its not already false from something else
|
|
continue = flag
|
|
end
|
|
|
|
if #stationsList > 0 and event ~= "key" and event ~= "char" then --So screen is properly updated
|
|
for a, b in ipairs(stationsList) do
|
|
b:reset()
|
|
b:updateDisplay()
|
|
b:pushScreenUpdates()
|
|
end
|
|
end
|
|
|
|
|
|
end
|
|
|
|
sleep(1.5)
|
|
for a in pairs(screenClass.channels) do
|
|
modem.close(a)
|
|
end
|
|
for a, b in pairs(screenClass.sides) do
|
|
if not b.isDone then --Otherwise we want it display the ending stats
|
|
b:setTextColor(colors.white)
|
|
b:setBackgroundColor(colors.black)
|
|
b.term.clear()
|
|
b.term.setCursorPos(1,1)
|
|
end
|
|
end
|
|
|
|
local text --Fun :D
|
|
if computer.isComputer then text = "SUPER COMPUTER OS 9000"
|
|
elseif computer.isTurtle then text = "SUPER DIAMOND-MINING OS XXX"
|
|
elseif computer.isPocket then text = "PoCkEt OOS AMAYZE 65"
|
|
end
|
|
if text and not computer.isDone then
|
|
computer:say(text, computer.theme.title,1)
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else
|
|
computer.term.setCursorPos(1,computer.dim[2])
|
|
computer.term.clearLine()
|
|
end
|
|
--Down here shut down all the channels, remove the saved file, other cleanup stuff
|
|
|